Warner Bros and New Scribe To Join Tomb Raider Reboot Film

By on March 4, 2015 | 504 comments

Tomb-Raider-GK-MGM-WB-GraphicWarner Bros is set to join MGM and GK Films to co-produce and finance the Tomb Raider reboot film. Warner Bros has brought on Evan Daugherty to pen the film, whose work includes Divergent, Snow White and the Huntsman, Teenage Mutant Ninja Turtles, and G.I. Joe 3.

Denis O’Sullivan will oversee for GK Films, Cassidy Lange for MGM and Jon Berg for Warner Bros, as Warner Bros will be distributing the film.

As the film is still in very early stages of pre-pro, MGM initially hired ‘Buffy’ scribe, Marti Noxon to write the film back in 2013.

“Rise of The Tomb Raider” Launch Campaign

By on February 11, 2015 | 1,331 comments

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Crystal Dynamics has officially started the campaign for “Rise of the TR” this month with Gameinformer, unveiling the March issue with a cover story for the next installment in the Tomb Raider franchise.

Late last year, Square Enix had announced “Rise of The TR” as an Xbox exclusive, being published by Microsoft come Holiday 2015. Still up for speculation that Rise could eventually come to other platforms sometime after it’s initial release on Xbox.

RELATED: Rise of The Tomb Raider – Reveal Coverage

Throughout the month of February, Crystal is exclusively releasing assets and details for Rise of The Tomb Raider via Gameinformer’s ROTTR Hub, where you can check there periodically for TR updates.

One of the points I made in my open letter to Crystal Dynamics and Square Enix regarding the exclusivity deal was my concern about releasing a next-gen Tomb Raider title on last-gen’s
hardware.

Developing a next-gen game for last-gen’s hardware is not “ambitious” in any way, period.
Especially if the game is set to drop on the cusp of 2016. — Open Letter

Crystal Dynamics Head of Studios, Darrell Gallagher addressed this concern announcing Nixxes Software as the studio who’s developing Rise of The TR for the Xbox 360 version.

We’re wholly focused on Rise being an Xbox One title without limitation, without even thinking of the Xbox 360 version,” Gallagher revealed to Game Informer in their latest March issue.

Nixxes put together a tech demo of Rise of the Raider content running on Xbox 360, and we were totally blown away by what they achieved.

Nixxes has been a long time partner of the studio since the Legacy of Kain games. Their first ever project was Legacy of Kain: Soul Reaver, and since having worked on every Tomb Raider installment alongside Crystal Dynamics, including their work on the Tomb Raider Trilogy.

The latest ROTTR Gameinformer coverage has me feeling a bit bitter-sweet. I’m excited because Lara’s next journey has been revealed, however my rose colored glasses aren’t that tinted, leaving me frustrated and conflicted.

To read Game informer’s full cover story in the latest March issue filled with exclusive screenshots of the next installment of Tomb Raider, click here to subscribe!

Where do you stand with the Xbox exclusivity deal? How do you feel about developers utilizing outdated hardware as an obligation to deliver diluted gaming experiences on last-gen tech?

Is the 360 and PS3 holding back next-gen titles from their fullest potential?
Let me know what you think about the new Rise coverage in the comments below!

Open Letter to Crystal Dynamics and Square Enix in Regard to Rise of The Tomb Raider:

By on August 12, 2014 | 511 comments

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After hearing the appalling news that Rise of The Tomb Raider will be shipping exclusively to the Xbox One, we as fans are extremely outraged.

We all saw how chummy Crystal was with Microsoft during the reboot’s initial campaign. But to this extent, to go as far as making “ROTTR” an Xbox exclusive is over the top, ridiculous and will inevitably devastate the franchise. Timed exclusive or not, how can Square and Crystal be so blatantly disrespectful to the fans and slap us in the face like this? As if people weren’t already wary of Square Enix after the first game’s release. We all saw what people were saying about Square Enix in the comments on IGN on every Tomb Raider article. This just gave people more room to criticize the publisher, and rightfully so this time.

When Definitive Edition dropped, we all know that the release was demo’d and hyped on the Playstation 4, because the Xbox One is clearly inferior to the PS4. Definitive Edition was dumbed down in optimization just to perform adequately on the Xbox One.

This is not what we want. This is such a bold and an uncalled-for move for Square Enix to do this to the ones who support the game the most.

We’re talking about a company who plasters Xbox One ads on Chef Boyardee cans, McDonalds products, numerous TV and online commercial spots, and who bought out IGN during E3.

I’m sure Sony shrugged off Crystal Dynamics during the reboot’s campaign last year, but that doesn’t mean go running to the other competitor. Now that Crystal Dynamics has the money from Microsoft, the quality of the franchise is now irrelevant. The original team worked so hard for years to build and establish a solid foundation for the reboot, and to just have it ripped down for the sequel makes zero sense.

Your friends at Microsoft have seen huge potential in Tomb Raider and have always believed in Crystal’s vision for the franchise because their exclusive lineup is pitiful and if they can pay you off, they will.

Attempting to sugar coat the situation by saying Crystal isn’t walking away from the fans on other platforms and telling them to play Temple of Osiris or Definitive edition instead is so condescending. That’s like Don Mattrick saying stick with the Xbox 360 if you don’t have access to the online features of the Xbox One.

It’s been said that “Rise of the TR” will also be coming to the Xbox 360, alongside it’s release to the Xbox One. I don’t know who’s running the show, but you guys have managed to completely ruin the sequel. Crystal did a perfect job with the reboot the first time around, so what happened? I don’t think any of us in the community ever excepted the next game to be as big of a train wreck that you guys have made it out to be. Developing a next-gen game for last-gen’s hardware is not “ambitious” in way, period. Especially if the game is set to drop on the cusp of 2016.

Crystal has been trying to establish an exclusive deal with Microsoft since Tomb Raider: Underworld. And now that you guys have it, you guys are excited to flaunt it as if it’s a good thing when that’s really not something to be proud of. You guys have been persistent in doing this to us since 2008, and it’s become ridiculous at this point.

If Crystal Dynamics and Square Enix have binding contractual obligations to Microsoft for Rise of The Tomb Raider from here on out, I will boycott Rise of The Tomb Raider, and will urge my fellow friends in community to do the same.

As long time fans of a 20 year old franchise, we will not stand for this.

For the sake of the franchise, get it together.

Dre Anthony.

Multi-platform Petition | Tomb Raider’s Announcement | Xbox 360 Explanation | Reflecting

BradyGames Publishes New Tomb Raider Novel

By on June 27, 2014 | No comments yet

TR-Book-Featured-Image-(2014)BradyGames has officially announced a new novel that follows the storyline of the new Tomb Raider video game that dropped early last year. Tomb Raider: The Ten Thousand Immortals, is being written by bestselling British novelist, Dan Abnett in collaboration with long time parter, Nik Vincent. The novel is set to drop some time this coming fall.

You can now pre-order the book
at BradyGames website, Here!

Not much info has been disclosed about the novel, but you can check out the synopsis and some of the book’s keynotes below!

Haunted by what she was forced to endure in order to survive her first adventure, Lara Croft wants only to put her horrifying ordeal on Yamatai island behind her. Her modest wish shatters as she’s plunged into a frantic race to save her best friend Sam from a toxic overdose. Desperate for a remedy, Lara searches for anything that could help Sam. A wisp of hope arising from a myth gives Lara purpose: the story of an ancient and mysterious artifact that could heal her dying friend, and possibly help explain the supernatural events she witnessed on Yamatai.

However, Lara is not alone in her pursuit of the treasure. A nefarious magnate, a shadow society, and lethal henchmen will stop at nothing to exploit the powerful relic for their own ends. The hunt drives Lara across the globe, through a twisted web of conspiracy, suspicious contacts, and life-or-death intrigue, as she seeks salvation for her friend and the truth behind the legendary talisman.

  • Tomb Raider: The Ten Thousand Immortals broadens the world and continues the storyline that was introduced in the recent Tomb Raider video game.
  • Tied-in to the best-selling Tomb Raider game launch of March 2013, the novel picks up Lara’s journey immediately following the game’s ending, and will become canon within the modern “reboot” timeline.
  • Written by Dan Abnett, a bestselling British novelist and comic book writer.
  • Storyline written in conjunction with the game developers at Crystal Dynamics.

Connect with BradyGames!
Website | Facebook | Twitter

Rise of The Tomb Raider – Reveal Coverage

By on June 25, 2014 | 1 comment

ROTTR-E3-Featured-ThumbnailSquare Enix has finally revealed the announcement trailer for the next installment in the newly rebooted Tomb Raider franchise!

Check out the reveal trailer, concept art and the E3 coverage that surrounded the buzz for Rise of The Tomb Raider below!

RELATED: Open Letter to Crystal Dynamics and Square Enix in Regard to Rise of The Tomb Raider

Rise of The Tomb Raider Announcement Trailer

 

 

IGN Rewind:

IGN Reactions:

IGN News:

The Voice of Jonah – Interview with Earl Baylon

By on February 12, 2014 | 476 comments

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Jonah Maiava is an exceptional cook, and a very intuitive member of the endurance. Jonah has more so taken on the role of an uncle-figure to Lara, who helps her evoke her raw instincts as he and the crew rely on Lara to help them escape the island’s persistent hold.

Tomb Raiding recently got the chance to speak with Earl Baylon about his work as Jonah in the new Tomb Raider reboot!

RELATED: Tomb Raider: Definitive Edition – New Screenshots!

 

What was the process like for filming Tomb Raider?

Working on Tomb Raider was quite and interesting and enlightening process. This was the first time I ever did motion capture, so there was a lot of learning to be done. This is because MoCap is different from film in a few ways. The biggest thing, of course, is that it’s on pretty much a blank soundstage, with very little to reference in terms of what your environment looks like. The good majority of your setting is in your head. Secondly, the shooting process goes a bit differently from film sets. On film shoots, you’ll film a scene through once, and they call this a master shot. Then you run bits of the same scene again to get what’s called “coverage.” They reposition the cameras and get all the close ups and medium shots to use when they edit the film together. Because the MoCap volume is a 3-dimensional space, and they’re recording you essentially from every angle at once, there’s no need to shoot coverage. So, instead of running little chunks of a scene, over and over, MoCap actors can run the scene in its entirety every take. Finally, the motion capture suit itself is definitely a thing that needs some getting used to. I mean, you’re covered in like 60-ish reflective balls, wearing a helmet with tiny cameras pointed at your face, all connected to doodads strapped to your back. Cool tech. Definitely a new experience.

I worked on the project here and there for probably about a year, so I did eventually get more used to it. Haha.

What was it like on set, working with the other cast members?

Everyone on set was great! I know every actor says that when asked about their cast members. But really, it was great hanging out with everyone between takes. Because we would go maybe months at a time between shooting dates, it was always a nice mini-reunion when we would see each other in the dressing room.

There was this one time, a few of us were hanging out in the waiting/eating area between scenes. It was toward the end of the shooting day, so the craft table had been pretty much raided. Andy, the guy who played the role of Alex, and I were standing at the table, looking for something to snack on. One of the few things left were donuts and some leftover bacon from brunch. I turned to him and said something like, “We could probably put the bacon on the donuts.” I was half joking. He looks at me, and says, “I’ll do it if you do it.”

Yes. It was tasty.

What is it like performing the role of Jonah?

It was a lot of fun being Jonah. He’s a laid back kinda guy, generally jovial. Not quick to anger, but fiercely protective of his friends. At the same time, he has a bit of a dark side, which gets alluded to if you have game completionist tendencies. IRL me does actually identify a little with Jonah. First off, we’re both cooks. I cook… like incessantly. Also, if you ever see me walking around LA, especially in the summer, I could be accused of cosplaying as Jonah. When seriously, that’s just kinda how I dress. No joke, right now… I’m wearing cargo shorts and a sleeveless t-shirt. I so wish I was joking. I guess what I’m saying is that I tapped into aspects of myself and brought that to the character.

How did you get cast for Jonah and what were the auditions like?

Well, like most things, I got the audition from my agent. We actually had no idea that it was Tomb Raider, because they had it listed under a code name. Even the sides, which in an audition is usually a portion of the actual script, were all secret-y. Character names were changed, and the scene from the audition had actually been written *just* for the audition, so it wasn’t part of the script at all. I went into the initial audition, and there I met Toby Gard, whose name we all know. I guess I could have drawn a conclusion as to a possible game title, but I had been out of the gaming community for about a year, and I wasn’t knowledgable at the time about projects in development. It was a more physical audition than your regular film/tv gig, because it was motion capture, and they needed to have an idea of what you looked like in
motion. So, in addition to give a read of the sides, they had me doing some running, jumping, and shadowboxing. First time ever in an audition. I remember walking out of the building, thinking, “What the hell just happened?”

They brought me into a callback about a week later, and the next week I was squeezing my corpulent self into a skin-tight MoCap suit.

Have you had a chance to play and complete Tomb Raider yet?

Hell yes I played and completed the game! I think I’m at 98% or something. I can’t find that last totem for the Ghost Hunter challenge, dammit. And I’m totally not into using walkthroughs unless I really, really have no idea what to do. So, what I’m saying is that I’m gonna go onto Stella’s Tomb Raider site and look for help.

While working on the project, we didn’t really get to see too much of the final product. When I finally sat down and booted up my PC to play, I was kinda blown away. Gorgeous, gorgeous game. I was popping screencaps constantly. Also, I pretty much loved the mechanics/control scheme of the cover system. It was just so damn intuitive to me. There were [times] where I actually restored to a save point previous to a fight, just so I could re-play it. For example, the stealthy part in the Coastal Forest.

I did play a couple of the old Tomb Raider games (II & III specifically) back in college. I’m not necessarily a hardcore or casual gamer, but I’m an old school one, like Atari 2600 old. And I really liked the choices that Crystal Dynamics made for the reboot. It’s a delicate thing, rebooting such a storied franchise as Tomb Raider, and I, for one, think they did an amazing job with the game.

Will you be reprising your role as Jonah in the next Tomb Raider sequel?

I’ve never really been good at speculating specifics with regards to the future story direction of franchises I enjoy, like Tomb Raider of course. In the end, I just hope that they keep on telling good stories, and if Jonah is part of that narrative, then awesome!

Is there anything else that you would like to share?

Mmmm… I don’t know if I have anything else to share with you off the top of my head, other than I’m really impressed by the awesomeness of Tomb Raider’s fandom. I did quite a bit of surfing after the game came out, reading reviews and such, and just the cool photosets, cosplay, fan art, articles, and fanfics I came across really were astounding. Pretty awesome stuff.

Lara-and-Jonah-(Competition-Bow)


Connect with Earl Baylon:
Twitter | Facebook

Interested in reading more about Earl’s Tomb Raider experience?
You can check out an article he wrote about taking on the role of Jonah, here!

The Voice of Reyes: Interview with Tanya Alexander

By on January 23, 2014 | 1,040 comments

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Tomb Raiding recently got the chance to speak with Tanya Alexander about stepping into the role of Joslin Reyes in the new Tomb Raider reboot!

Everything from Motion-Capture, to the creative direction of the game, Tanya gives us an insight look into the making of the new Tomb Raider!

Interested in revisiting Lara’s adventure on Yamatai? You can pick up – Tomb Raider: Definitive Edition, available now for The PS4 and Xbox One!

 

Can you tell us about Joslin Reyes, and who she is? Have you been in her boots long enough to understand her as a character?

Reyes is a police officer and single mother of a teenage daughter. Her boyfriend, Roth, and she were recruited to help Lara on her latest mission aboard the Endurance. I’ve never been in law enforcement or the military (my background is in performing arts – dance, acting, voice), but I was very attracted to the physicality of the character and her toughness. I understood that she loved strong, her man, her daughter and was not to be messed with. There was also a humor in her, which you saw briefly with her relationship with the ‘Alex’ character. Besides my voice and body, I felt I brought that bad-ass vibe to life that the character deserved. My work with the director, Toby Gard, was all about showing her courage, yet emotion – particularly when Roth dies, as well as her drive to get back safe to her daughter. The relationship she has with Lara is love/hate. She respects her as another tough lady, but feels she puts them all in danger and maybe a bit careless. Later on, when survival is key, she begins to trust and forgive Lara for the death of her man. It’s that mutual need to survive that brings them closer.

In what way was Toby Gard involved with the process of filming Tomb Raider?

Toby Gard was the director for all the scene-work between levels of play in the game. He also was in charge of casting and was the main person in the casting sessions that I attended. He was basically the go-to on set and worked very closely with all the actors. Noah Hughes was on set as well offering lots of ideas as the producer, but Toby was most certainly the hands on director. They were both awesome to work with and were very cohesive in their ideas. It was really an ideal environment for myself and the other actors, having the director and producer on one accord with the project.

How did you find inspiration to perform this role?

The biggest thing I did for this role was to study mothers. I know it sounds weird, but mothers are the toughest beings on the planet. The goal to get back to your child or protect those you care about is the strongest force in the world. And that’s what I used for Reyes.

What do you think about Motion Capture technology, and the way Video Games are shot?

I love Motion Capture Technology! It’s so cool to see yourself as a stick figure, then as a walking, full avatar. The first time I saw Reyes I was blown away. It was very surreal to see this computer generated person who walks and talks like you. I loved it. The mo-cap suits and head gear is really…interesting. Ha! Having a camera mounted to your head 4 inches away from your nose while dressed in a skin-tight suit with glowing balls all over it while trying to run, dodge bullets and ACT is quite a challenge, but I was more than up for it! Tomb Raider was my first mo-cap project and I’m looking forward to doing a lot more.

What are your thoughts about the new Tomb Raider as a rebooted franchise?

I think it’s great to have this new version of Tomb Raider for gamers and viewers. I don’t play video games, but I have a friend who does and I’ve seen it, and it’s so cool. I knew of the Tomb Raider games and films, but I didn’t know I was auditioning for one. Video game production is very hush-hush. I got a call from my agent about some “multi-media project” and thought I was going in for a tv show or something. The first audition was just a read with the director, and I got a callback. During the callback I was asked to jump over things and wield a gun, and it got very physical. I found out only after I booked the gig and signed a non-disclosure agreement what I was really called in for. After I signed, I got the script by zip file and was like, “Whoa! This is Tomb Raider!” It was a fantastic surprise and I felt like I was about to be a part of something big. Every actor wants that.

The-voice-of-Reyes-Interview-thumbnailHave they asked you to do another game? Will we see Reyes make an appearance in the next Tomb Raider sequel?

Well, I can’t say if Reyes will be back, but I love the fact that she was one of only a few survivors. That is awesome. All I can say is, I hope we’ll be back!

Moving forward, where do you see Reyes going in the future?

I can’t say what Crystal Dynamics has in store, but I’m sure it will be interesting! I’m hoping Reyes makes a return and remains a significant character for future games.

Connect with Tanya Alexander:
Twitter | Facebook

Tomb Raider: Definitive Edition – New Screenshots!

By on January 7, 2014 | 1 comment

TRDE-PS4-Box-ArtHappy New Years, Raiders!

Time is getting closer to the launch of the Tomb Raider: Definitive Edition! Kicking off 2014 with a next-gen Tomb Raider game, Crystal has finally released some new screenshots of the remastered title!

VGX Recap: Tomb Raider Definitive Edition

 

We don’t have long to wait, pre-order now with select retailers to receive art book packaging featuring never before seen concept art!

TRDE One Sheet

VGX Recap: Tomb Raider Definitive Edition

By on December 30, 2013 | No comments yet

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Recently announced, Crystal Dynamics is bringing Tomb Raider to the next-gen consoles!

The Tomb Raider: Definitive Edition ships with all post-launch DLC, as well as a few bonus offerings that let you dive deeper into Tomb Raider’s development. Here’s what you can expect:

  • The fully rebuilt game for next-generation consoles
  • The Tomb of the Lost Adventurer
  • Eight DLC multiplayer maps
  • Six DLC multiplayer weapons
  • Four DLC multiplayer characters
  • Six alternate outfits for Lara
  • Dark Horse digital comic book “Tomb Raider: The Beginning”
  • Brady Games digital art book “Tomb Raider: The Art of Survival”
  • “The Final Hours of Tomb Raider” documentary series

Crystal Dynamics’ Community Manager, Meagan Marie has posted a Q&A, that’s listed below!

Who is developing Tomb Raider: Definitive Edition?

Tomb Raider: Definitive Edition was developed as a multi-studio collaboration between Crystal Dynamics and two trusted partner studios: United Front Games (Vancouver) whom we know from their Sleeping Dogs work with Square; and our long-time partners at Nixxes whom we’ve worked with since the Legacy of Kain days. Both UFG and Nixxes worked closely with our internal Crystal core team to rebuild Tomb Raider from the ground up for next-gen consoles.

Are the graphical improvements really that great? What other “next-gen” features are
you including?

Yes, we think the graphical improvements are pretty great. The team didn’t just up-rez the game. They pulled it apart and rebuilt it with new technology, finally allowing us to reach the vision for Tomb Raider that we always wanted.

Will PC users be getting an update that allows them to play with the next-gen Lara
model?

Tomb Raider: Definitive Edition was designed and rebuilt from the ground up for next generation consoles. At this time a PC update is not planned.

Can I get the art book packaging without purchasing the game? I’d like to buy it
separately.

The art book packaging is a pre-order exclusive, and will not be sold as a standalone retail offering.

How many FPS does Tomb Raider: Definitive Edition run at?

We are still optimizing the game for both platforms and will be doing so until we release to manufacturing so that we get the highest performance possible.

Is Tomb Raider: Definitive Edition just a port of the PC game?

No, Tomb Raider: Definitive Edition is not a port of the PC game. Definitive Edition was rebuilt from the ground up for next-gen consoles. The X360, PS3, and PC editions were where we started from; and then we added an improved lighting and shadow caster system, more detailed storytelling visuals, massive amounts of more particle effects, a fully simulated physics world, and the new next-gen Lara.

Some key Definitive Edition improvements include:

  •  An all-new Lara model created to take advantage of the power of next-gen consoles.
  •  Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.
  • Lara’s head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. We’ve also smoothed over edges on elbows, shoulders, and legs to give more natural features.
  • Shaders and lighting have been reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.
  •  The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.
  •  All textures have been created at 4x resolution for maximum fidelity and detail.
  •  In-game characters, enemies, and destructibility have been enhanced for added realism.
  • Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.
  • Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.


Why should I buy Definitive Edition if I already own Tomb Raider?

We call it “Definitive” for a reason! Tomb Raider: Definitive Edition showcases what next-generation consoles are capable of. You’ll notice all the improvements we made and feel even more immersed in Yamatai as a result.

If you’re an avid Tomb Raider fan or collector, Tomb Raider: Definitive Edition includes new cover art and an exclusive pre-order art book packaging with never-before-seen concept art.

That said, we realize not everyone will need or want to purchase the game a second time. However if you have friends who haven’t played Tomb Raider and own next-gen consoles, be sure to let them know Definitive Edition is the version to get!

Tomb Raider: Definitive Edition releases for the Xbox One and PlayStation 4 on January 28, 2014 in North America, and January 31st, 2014 in Europe.

Definitive Edition  will retail for $59.99 in North America. Check with your local retailer for price points across Europe!

Tomb Raider Now Available in the App Store!

By on December 18, 2013 | 1 comment

TR (1996) Appstore IconSquare Enix has published the first Tomb Raider via the app store! Explore Lara’s first ever adventure now on your iPad or iPhone!

Here’s a brief summery on what you can expect while taking on Lara’s first quest for the scion!

RELATED: Tomb Raider (1996) Overview

For more info on Tomb Raider’s iOS debut, click here!

 Epic Exploration – The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara’s past.

  • Acrobatic Gunplay – Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.
  • Combat Lethal Predators – The wilderness awaits with a wide range of enemies from bears to wolves, intriguing Atlantean centaurs and the terrifying T-Rex.
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