Rise of The Tomb Raider — E3 2015

By on June 20, 2015 | 1,217 comments

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It was a big week for Rise of The Tomb Raider. Crystal Dynamics kicked off the E3 campaign with a new gameplay demo at the Microsoft conference. Check out the demos and gallery below!

Rise of The Tomb Raider launches November 10th, 2015. Coming first to Xbox.

Road To E3 – New Rise of The TR Trailer

By on June 1, 2015 | 466 comments

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Happy Monday, everyone! This morning, Crystal Dynamics released a new trailer and the official box art for Rise of The Tomb Raider! Check out the awesome new video and poster!

RELATED: Reflecting: Demise of The Tomb Raider

Lara Croft: Relic Run Review

By on May 27, 2015 | 2 comments

Relic-Run-Review-Featured-ImageLara Croft: Relic Run is the newest mobile release from Square Enix! Relic Run is basically the “Crofty” version of Temple run. It’s gameplay offers fluid parkour and acrobatic elements. What differentiates this app from other Temple Run clones is the gunplay and vehicles that tie in with the free running mechanics. Boss fights are also a big set-piece in traveling intervals. There are a slew of cool bosses to slay during your runs, including the return of the infamous T-Rex! I got my hands on the game for a bit and I have to say that I’m quite pleased with the iconic temple run inspired Croft venture!

RELATED: The Crystal Compass Podcast Episode: 29

In the beginning hours of Relic Run, the game tends to feel a bit deprived and tiresome. However, like Temple Run, the more time you invest into upgrading, collecting and unlocking new tidbits, the game definitely starts to open up. From upgrading your weapons and power-up drops, the game urges you to collect as much that is required to unlock new maps and frisky new outfits. Each outfit has it’s own set of advantages and perks. Unlike Temple Run’s lighthearted feel, Relic Run is a game that requires a bit more concentration, with worlds that feel dangerous and exciting with each new set of traps presented in the many different maps.

The game has officially launched in the US for iOS and Android devices!
Relic Run is a premium mobile app, and is tailored to run on newer mainstream devices. Below is a brief list of compatible software and mobile devices.

Downloads:

iOS | Android | Windows

iOS:

iPhone 5, 5C and 5S, iPhone 6 and 6 Plus. iPod 5th generation, or iOS 7 and later.

Android:

Galaxy S4, S5, S6 and S6 Edge.

The app does not work on the iPhone 4, 4s, iPad Mini 1, or the iPad 2.
The app runs smoother on Android devices with a consistent frame-rate than on the newer iPhones.

Reflecting: Demise of The Tomb Raider

By on May 24, 2015 | 478 comments

Demise-of-The-TR-Featured-ImageWith tensions soaring and bad press surrounding Rise of The Tomb Raider, I’ve decided to write this article from a different perspective rather than my usual angry rant. Rise is the highly anticipated sequel to 2013’s Tomb Raider reboot. Fans were ecstatic after seeing the world premiere trailer at the E3 2014 event. Though, the hype was short lived after only a few months when Crystal Dynamics had announced that the next installment would see it’s arrival launch exclusively on the Xbox platform come holiday 2015.

The community pushed back with petitions, blackouts, numerous rants on social media and so forth. Yet, after all the hard heavy emotions, I think I’m finally starting to understand why Crystal chose to debut the game on Microsoft’s gaming platform.

The Tomb Raider reboot took four years of hard intensive development to see it’s vision through to the mainstream market. From the early reveal days of the reboot, former global brand director Karl Stewart often spoke on behalf of the developers working on the game, citing that this new iteration of Tomb Raider would be “the game of our careers.” With that achievement came sacrifice and resources that the studio had exhausted through out the last game’s campaign.

“But that success wasn’t without its cost. Several members of the team burned out during the last game’s stretch of development, working 18-hour long days for nearly a year. The needs of a top-tier video game forced its developer to sacrifice personal hobbies, friendships, and time with family. Through that pain and sacrifice, however, Crystal Dynamics delivered the best Tomb Raider to date. Now, they just have to do it again.”

—Rise of The Tomb Raider’s GI cover story,

In the beginning, a lot of us questioned as to how this is helping the fans or the studio by partnering with a tech “monster” like Microsoft. Their affiliation with the last game just made their invitation that more welcoming. But with first party marketing, and hardware specialized hands to help work on the game to relieve some of the pressure, it definitely makes sense now why Crystal Dynamics thought this was the best decision for the game.

“This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC.”

Rise of the TR Announcement

In the initial press release, it was emphasized that they had made Lara Croft and the Temple of Osiris along with The Definitive Edition accessible on both Playstation and Xbox platforms. With the mentioning of Rise’s exclusivity duration, they understand how important it is to develop a game for multiple platforms. Which kind of contradicts their exclusivity contract, but it’s evident that it’s important the studio reaps the benefits of that partnership. Once the game is made with more qualified hands on deck, the struggle to porting the title over to the other platforms shouldn’t be as severe as if it were being developed for multiple hardware specs in just one stretch.

I’m predicting that Rise will soon see a PC and PS4 release shortly after the title launches first on Xbox. It’d be a bit ridiculous for the team to work so hard to only have their game being played on just one platform. Out of respect and ethical diplomacy, of course we’re not going to hear anything about the game releasing on other platforms quite yet. Coding the game tailored specifically for Xbox One could be either incredible or an epic fail. It’s obvious Crystal set the bar pretty low for collaborating with the weaker partner, but one can hope that the team can cook up an extraordinary game out of this ordeal.

I sincerely hope they surprise us all, and that in the end, partnering with Microsoft was indeed the right decision.

With E3 being just a few weeks away. It’s undoubtable that Rise of The TR is going to have a huge turnout this year.

Cheers.

The Crystal Compass Podcast Episode: 29

By on May 2, 2015 | 8 comments

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In the newest episode of the Crystal Compass Podcast, community manager Meagan Marie and Crystal brand coordinator Robin Huey touch base on Tomb Raider 2013’s recent milestone and the newest mobile release from Square Enix, Lara Croft: Relic Run! Rise of the Tomb Raider’s game director, Brian Horton weighs in on the systems of survival, and does a take 5 Q&A! Check it out!

RELATED: Reflecting: Demise of The Tomb Raider

Subscribe to the Crystal Compass podcast on iTunes!

Throwback: Tomb Raider 2013 Fan Art by JardC87

By on April 10, 2015 | 1 comment

JuanAndresThis week’s TBT features an incredible fan art collection by one of YouTube’s most notorious illustrators. Tomb Raider digital fan art by JardC87!

With more than 68 million views on YouTube, Juan Andres is known for his vividly lifelike celebrity portraits and his vibrantly created music videos.

Check out the gallery below!

 

Connect with Juan Andres Da Corte:
Facebook | Twitter | YouTube

 

 

 

 

Tomb Raider Yamatai Concept Art – New Milestone

By on April 6, 2015 | 1 comment

LCSacPosterFeaturedImageTomb Raider has reached yet another milestone, having sold 8.5 million copies since it’s initial release in March of 2013. The game has been sold across 6 gaming platforms, consisting of Playstation 3, Playstation 4, Xbox 360, Xbox One, PC, and Mac! This is an incredible record the game holds, currently being the highest sold title in the entire Tomb Raider franchise.

RELATED: “Rise of The Tomb Raider” Launch Campaign

Congratulations to the entire team who worked on the newest Tomb Raider iteration. It’s a perfect example of a reboot done right.

In celebration of this incredible milestone, Crystal has released some new concept art from the last game’s development.

Enjoy the gallery below!

 

 

Spotify Meets Playstation

By on March 30, 2015 | 1 comment

Spotify-Playstation-Featured-ImageGamers, rejoice! Playstation Music has officially launched on the Playstation 4 featuring Spotify! Now you can tear up the streets of Los Santos or slay Exo Zombies while turning up to your favorite music artists!

The music streaming service ties directly into your mobile app and acts as a second navigation, allowing for better multitasking while switching tracks and keeping focused on the reticle!

To those who aren’t familiar with Spotify’s streaming service, it’s essentially Netflix, but for music. Allowing you to stream almost any studio album or new hit single at your finger tips! No ads, unlimited skips, personalized playlists, a glorious music collection to choose from, and those featured in the top charts!

This is a partnership that’ve personally been eagerly waiting for since the new consoles dropped. Having played around with the app, I can say that it’s not only functional, but offers an incredibly idealistic gaming experience.

The platform brings Spotify to PS4, PS3, and Xperia mobile devices in 41 markets around the world.

You can join the party now, and sign up for Spotify’s premium service for only $9.99 and get your first month free! | Premium – Spotify

To get thing’s started, I highly recommend checking out Tomb Raider’s Original Soundtrack streaming on Spotify, composed by Jason Graves.

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Happy Gaming!

Retro Tomb Raider Ad: Sofia Vergara as Lara Croft!

By on March 25, 2015 | 1 comment

Sofia-Vergara-as-Lara-CroftThrowback Thursday to a retro Visa ad starring Sofia Vergara as Lady Lara Croft!

The 2003 commercial was part of Visa’s ‘All It Takes’ advertising campaign.

Check out the commercial and making of video below!

The Crystal Compass Podcast Episode: 28

By on March 20, 2015 | 8 comments

Crystal Compass LogoHey everyone! The Crystal Habit podcast is back and newly rebranded as “The Crystal Compass!”

In this new feature, senior community manager Meagan Marie sits down with the talent behind Rise of The Tomb Raider to dive into the mythology surrounding the next chapter in the Tomb Raider saga.

Subscribe to the Crystal Compass podcast on iTunes!

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