First Look: Alicia Vikander as Lara Croft in New Tomb Raider Film

By on March 28, 2017 | No comments yet

MGM Studios and Warner Bros has officially released new photos of Alicia Vikander embodying the role of a fresh faced and eager young Lara Croft. The movie will stand as a reimagining of the Tomb Raider film franchise, much like the Tomb Raider 2013 reboot, and will not have connections to previous films that starred Angelina Jolie as classic Lara Croft.

The film is set to release in theaters March 16th, 2018 and will be distributed by Warner Bros. Pictures and in select territories by MGM.

Check out the film’s synopsis and gallery of our new Lara Croft!

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen.  Now a young woman of 21 without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class.  Determined to forge her own path, she refuses to take the reins of her father’s global empire just as staunchly as she rejects the idea that he’s truly gone.  Advised to face the facts and move forward after seven years without him, even Lara can’t understand what drives her to finally solve the puzzle of his mysterious death.

Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad’s last-known destination: a fabled tomb on a mythical island that might be somewhere off the coast of Japan.  But her mission will not be an easy one; just reaching the island will be extremely treacherous.  Suddenly, the stakes couldn’t be higher for Lara, who—against the odds and armed with only her sharp mind, blind faith and inherently stubborn spirit—must learn to push herself beyond her limits as she journeys into the unknown.  If she survives this perilous adventure, it could be the making of her, earning her the name tomb raider.

 

From Warner Bros. Pictures and Metro-Goldwyn-Mayer Pictures, “Tomb Raider” is the story that will set a young and resolute Lara Croft on a path toward becoming a global hero.

Tomb Raider Series Discounted in Steam Autumn Sale

By on November 24, 2016 | No comments yet

 

Fall Image

Great news for PC gamers this week. Steam launched their Autumn sale last night with some great offers for the Tomb Raider series.
If you were waiting to pick up Rise of the Tomb Raider: 20th Anniversary edition, the game is currently 50% on the Steam store, costing only £19.99/$29.99 which is an amazing price considering all of the content included in this version of the game:

– Classic Lara Skins

– Blood Ties story DLC

– Lara’s Nightmare expedition

– Cold Darkness Awakened DLC

– Endurance Mode

– Baba Yaga DLC

– Co-op Endurance Mode & much more!
Also discounted is Tomb Raider 2013, which you can pick up for around £3.74 – a really great deal. If classic Tomb Raider is more your thing, you can pick up the classic games for less than £1.50 a piece! Make sure to take advantage of these great deals as the Steam sale ends on November 29th!

Can Tomb Raider Ever Go Survival Horror?

By on March 4, 2016 | No comments yet

Revised-TR-Survival-Horror-Featured-ImageOne of the fun things we love about Tomb Raider is it’s light hearted, vibrant aesthetic. The newly rebooted titles are gritty as the franchise has ever been. But, what if this idea was taken a step further? The Tomb Raider 2013 release had a very creepy survival aspect to it. From the very beginning, Lara was knocked unconscious by a dangerous island inhabitant after she and her crew washed up on shore. The idea held a very dark and mysterious undertone, but the development’s execution persisted a disconnect from its potential to becoming a very real survival horror title.

When TR-2013 was first revealed, it was initially thought to have been entering the horror genre. Though, the studio had made it clear during it’s campaign that the game would not follow in that direction. It was still a survival action game. A young girl exploring the far reaches of the world, encountering some of the most dangerous predators and environments on the planet.

With the island of Yamatai’s lethality demonstrated throughout the course of the game, we see deep underground caverns littered with the bodies of many souls, dating back generations. Brutal sacrifices, bodies burned at the stake. Dangerous, murderous men skulking around the grounds of Yamatai with nothing to lose. These are just some of the things that could have made the final game much darker than it actually was. But with bright, beautiful landscapes, and ordinary voices that spoke for the many demented members of “the Solari,” it’s hard to perceive this new version of the franchise as “frightening.” And that is perfectly okay. That’s how the franchise has always been, only now it has a slightly darker tone to its narrative.

With all of these brilliantly implemented set pieces, can Lara Croft really take on a much more twisted sense of reality?

Recently, I was at home watching a horror film favorite. To be specific, I was watching “The Hills Have Eyes 2” on HBO. Throughout the movie, one of the characters really stuck out to me. A gorgeous blonde woman, scared shitless, but armed and persistent to save her friend who was abducted and taken to the mines that lie under the desert canyons. Resourceful and clever, she fought her way through the disgusting deformed mutants who cackled and haunted the jagged hollow hills.

Can Tomb Raider ever go survival horror? Would fans go for this? How far can this idea actually go? Can you see Lara traversing through the deep Virginia Hills, searching a lost valley for a long forgotten artifact? Can you picture Lara Croft fighting off hordes of mass inbred mountain men that only wish to consume or harm her? Perhaps it would be a good thrill and a fascinating journey to see Lara prevail. Seeing her thrive in a situation we would never expect to witness or experience!

As a long time survival horror fan, I personally think this would be a fantastic take and addition to the franchise. But I’m curious, what do you think? Let me know in the comments below your thoughts on this idea!


UPDATE:

ColdDarknessAwakened

Rise of the Tomb Raider’s newest DLC “Cold Darkness Awakened” is now live on the Xbox One Marketplace! Lara must now face hordes of infected throughout the dark Siberian forests as she attempts to halt the infection from spreading. Featuring new puzzles and survival horror gameplay, this expansion conveys an eerie aesthetic, alluding a menacing sense of dread.

Lara battling zombies in a survival horror Tomb Raider fashion has long been on my wish list! Fans of the TR franchise and the horror genre should be quite pleased with this newly released expedition mode! Check it out below!

Decommissioned during the Cold War, a dormant weapons research base has been breached, unleashing a mysterious affliction into the Siberian wilderness that transforms men into blood-thirsty, mindless killers. Lara must overcome increasingly dangerous waves of these infected adversaries while scavenging their equipment and crafting additional gear on the fly, in kill or be killed survival-combat. Fight for your life against new enemies and complete new challenges, while discovering a way to stop or perhaps even reverse this impending catastrophe. Includes the Ushanka outfit, which reduces Lara’s damage from melee attacks, the devastating Voidhammer shotgun, and the Cold Darkness Awakened Card Pack which includes over 15 new Expedition Cards.

Xbox Store: Cold Darkness Awakened for Xbox One, $9.99

CDA-1 CDA-2 CDA-3  CDA-4

Reflecting: Demise of The Tomb Raider

By on May 24, 2015 | 478 comments

Demise-of-The-TR-Featured-ImageWith tensions soaring and bad press surrounding Rise of The Tomb Raider, I’ve decided to write this article from a different perspective rather than my usual angry rant. Rise is the highly anticipated sequel to 2013’s Tomb Raider reboot. Fans were ecstatic after seeing the world premiere trailer at the E3 2014 event. Though, the hype was short lived after only a few months when Crystal Dynamics had announced that the next installment would see it’s arrival launch exclusively on the Xbox platform come holiday 2015.

The community pushed back with petitions, blackouts, numerous rants on social media and so forth. Yet, after all the hard heavy emotions, I think I’m finally starting to understand why Crystal chose to debut the game on Microsoft’s gaming platform.

The Tomb Raider reboot took four years of hard intensive development to see it’s vision through to the mainstream market. From the early reveal days of the reboot, former global brand director Karl Stewart often spoke on behalf of the developers working on the game, citing that this new iteration of Tomb Raider would be “the game of our careers.” With that achievement came sacrifice and resources that the studio had exhausted through out the last game’s campaign.

“But that success wasn’t without its cost. Several members of the team burned out during the last game’s stretch of development, working 18-hour long days for nearly a year. The needs of a top-tier video game forced its developer to sacrifice personal hobbies, friendships, and time with family. Through that pain and sacrifice, however, Crystal Dynamics delivered the best Tomb Raider to date. Now, they just have to do it again.”

—Rise of The Tomb Raider’s GI cover story,

In the beginning, a lot of us questioned as to how this is helping the fans or the studio by partnering with a tech “monster” like Microsoft. Their affiliation with the last game just made their invitation that more welcoming. But with first party marketing, and hardware specialized hands to help work on the game to relieve some of the pressure, it definitely makes sense now why Crystal Dynamics thought this was the best decision for the game.

“This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC.”

Rise of the TR Announcement

In the initial press release, it was emphasized that they had made Lara Croft and the Temple of Osiris along with The Definitive Edition accessible on both Playstation and Xbox platforms. With the mentioning of Rise’s exclusivity duration, they understand how important it is to develop a game for multiple platforms. Which kind of contradicts their exclusivity contract, but it’s evident that it’s important the studio reaps the benefits of that partnership. Once the game is made with more qualified hands on deck, the struggle to porting the title over to the other platforms shouldn’t be as severe as if it were being developed for multiple hardware specs in just one stretch.

I’m predicting that Rise will soon see a PC and PS4 release shortly after the title launches first on Xbox. It’d be a bit ridiculous for the team to work so hard to only have their game being played on just one platform. Out of respect and ethical diplomacy, of course we’re not going to hear anything about the game releasing on other platforms quite yet. Coding the game tailored specifically for Xbox One could be either incredible or an epic fail. It’s obvious Crystal set the bar pretty low for collaborating with the weaker partner, but one can hope that the team can cook up an extraordinary game out of this ordeal.

I sincerely hope they surprise us all, and that in the end, partnering with Microsoft was indeed the right decision.

With E3 being just a few weeks away. It’s undoubtable that Rise of The TR is going to have a huge turnout this year.

Cheers.

Throwback: Tomb Raider 2013 Fan Art by JardC87

By on April 10, 2015 | 481 comments

JuanAndresThis week’s TBT features an incredible fan art collection by one of YouTube’s most notorious illustrators. Tomb Raider digital fan art by JardC87!

With more than 68 million views on YouTube, Juan Andres is known for his vividly lifelike celebrity portraits and his vibrantly created music videos.

Check out the gallery below!

 

Connect with Juan Andres Da Corte:
Facebook | Twitter | YouTube

 

 

 

 

Tomb Raider Yamatai Concept Art – New Milestone

By on April 6, 2015 | 1 comment

LCSacPosterFeaturedImageTomb Raider has reached yet another milestone, having sold 8.5 million copies since it’s initial release in March of 2013. The game has been sold across 6 gaming platforms, consisting of Playstation 3, Playstation 4, Xbox 360, Xbox One, PC, and Mac! This is an incredible record the game holds, currently being the highest sold title in the entire Tomb Raider franchise.

RELATED: “Rise of The Tomb Raider” Launch Campaign

Congratulations to the entire team who worked on the newest Tomb Raider iteration. It’s a perfect example of a reboot done right.

In celebration of this incredible milestone, Crystal has released some new concept art from the last game’s development.

Enjoy the gallery below!

 

 

Spotify Meets Playstation

By on March 30, 2015 | 1 comment

Spotify-Playstation-Featured-ImageGamers, rejoice! Playstation Music has officially launched on the Playstation 4 featuring Spotify! Now you can tear up the streets of Los Santos or slay Exo Zombies while turning up to your favorite music artists!

The music streaming service ties directly into your mobile app and acts as a second navigation, allowing for better multitasking while switching tracks and keeping focused on the reticle!

To those who aren’t familiar with Spotify’s streaming service, it’s essentially Netflix, but for music. Allowing you to stream almost any studio album or new hit single at your finger tips! No ads, unlimited skips, personalized playlists, a glorious music collection to choose from, and those featured in the top charts!

This is a partnership that’ve personally been eagerly waiting for since the new consoles dropped. Having played around with the app, I can say that it’s not only functional, but offers an incredibly idealistic gaming experience.

The platform brings Spotify to PS4, PS3, and Xperia mobile devices in 41 markets around the world.

You can join the party now, and sign up for Spotify’s premium service for only $9.99 and get your first month free! | Premium – Spotify

To get thing’s started, I highly recommend checking out Tomb Raider’s Original Soundtrack streaming on Spotify, composed by Jason Graves.

TR-Spotify-Linked-Play-Button

Happy Gaming!

Camilla Luddington on Conan O’Brien

By on March 20, 2015 | No comments yet

Camilla-by-Isaac-AlvarezCamilla sits down with Conan and talks Tomb Raider, her previous work in a Lifetime original movie, and acting out the ridiculous ways Lara can die in the game! Check out the interviews and a chatty Tomb Raider play through below!

Image by Isaac Alvarez

BradyGames Publishes New Tomb Raider Novel

By on June 27, 2014 | No comments yet

TR-Book-Featured-Image-(2014)BradyGames has officially announced a new novel that follows the storyline of the new Tomb Raider video game that dropped early last year. Tomb Raider: The Ten Thousand Immortals, is being written by bestselling British novelist, Dan Abnett in collaboration with long time parter, Nik Vincent. The novel is set to drop some time this coming fall.

You can now pre-order the book
at BradyGames website, Here!

Not much info has been disclosed about the novel, but you can check out the synopsis and some of the book’s keynotes below!

Haunted by what she was forced to endure in order to survive her first adventure, Lara Croft wants only to put her horrifying ordeal on Yamatai island behind her. Her modest wish shatters as she’s plunged into a frantic race to save her best friend Sam from a toxic overdose. Desperate for a remedy, Lara searches for anything that could help Sam. A wisp of hope arising from a myth gives Lara purpose: the story of an ancient and mysterious artifact that could heal her dying friend, and possibly help explain the supernatural events she witnessed on Yamatai.

However, Lara is not alone in her pursuit of the treasure. A nefarious magnate, a shadow society, and lethal henchmen will stop at nothing to exploit the powerful relic for their own ends. The hunt drives Lara across the globe, through a twisted web of conspiracy, suspicious contacts, and life-or-death intrigue, as she seeks salvation for her friend and the truth behind the legendary talisman.

  • Tomb Raider: The Ten Thousand Immortals broadens the world and continues the storyline that was introduced in the recent Tomb Raider video game.
  • Tied-in to the best-selling Tomb Raider game launch of March 2013, the novel picks up Lara’s journey immediately following the game’s ending, and will become canon within the modern “reboot” timeline.
  • Written by Dan Abnett, a bestselling British novelist and comic book writer.
  • Storyline written in conjunction with the game developers at Crystal Dynamics.

Connect with BradyGames!
Website | Facebook | Twitter

The Voice of Jonah – Interview with Earl Baylon

By on February 12, 2014 | 476 comments

Interview-with-Earl-Baylon-(Thumbnail)

(Click to enlarge image)

Jonah Maiava is an exceptional cook, and a very intuitive member of the endurance. Jonah has more so taken on the role of an uncle-figure to Lara, who helps her evoke her raw instincts as he and the crew rely on Lara to help them escape the island’s persistent hold.

Tomb Raiding recently got the chance to speak with Earl Baylon about his work as Jonah in the new Tomb Raider reboot!

RELATED: Tomb Raider: Definitive Edition – New Screenshots!

 

What was the process like for filming Tomb Raider?

Working on Tomb Raider was quite and interesting and enlightening process. This was the first time I ever did motion capture, so there was a lot of learning to be done. This is because MoCap is different from film in a few ways. The biggest thing, of course, is that it’s on pretty much a blank soundstage, with very little to reference in terms of what your environment looks like. The good majority of your setting is in your head. Secondly, the shooting process goes a bit differently from film sets. On film shoots, you’ll film a scene through once, and they call this a master shot. Then you run bits of the same scene again to get what’s called “coverage.” They reposition the cameras and get all the close ups and medium shots to use when they edit the film together. Because the MoCap volume is a 3-dimensional space, and they’re recording you essentially from every angle at once, there’s no need to shoot coverage. So, instead of running little chunks of a scene, over and over, MoCap actors can run the scene in its entirety every take. Finally, the motion capture suit itself is definitely a thing that needs some getting used to. I mean, you’re covered in like 60-ish reflective balls, wearing a helmet with tiny cameras pointed at your face, all connected to doodads strapped to your back. Cool tech. Definitely a new experience.

I worked on the project here and there for probably about a year, so I did eventually get more used to it. Haha.

What was it like on set, working with the other cast members?

Everyone on set was great! I know every actor says that when asked about their cast members. But really, it was great hanging out with everyone between takes. Because we would go maybe months at a time between shooting dates, it was always a nice mini-reunion when we would see each other in the dressing room.

There was this one time, a few of us were hanging out in the waiting/eating area between scenes. It was toward the end of the shooting day, so the craft table had been pretty much raided. Andy, the guy who played the role of Alex, and I were standing at the table, looking for something to snack on. One of the few things left were donuts and some leftover bacon from brunch. I turned to him and said something like, “We could probably put the bacon on the donuts.” I was half joking. He looks at me, and says, “I’ll do it if you do it.”

Yes. It was tasty.

What is it like performing the role of Jonah?

It was a lot of fun being Jonah. He’s a laid back kinda guy, generally jovial. Not quick to anger, but fiercely protective of his friends. At the same time, he has a bit of a dark side, which gets alluded to if you have game completionist tendencies. IRL me does actually identify a little with Jonah. First off, we’re both cooks. I cook… like incessantly. Also, if you ever see me walking around LA, especially in the summer, I could be accused of cosplaying as Jonah. When seriously, that’s just kinda how I dress. No joke, right now… I’m wearing cargo shorts and a sleeveless t-shirt. I so wish I was joking. I guess what I’m saying is that I tapped into aspects of myself and brought that to the character.

How did you get cast for Jonah and what were the auditions like?

Well, like most things, I got the audition from my agent. We actually had no idea that it was Tomb Raider, because they had it listed under a code name. Even the sides, which in an audition is usually a portion of the actual script, were all secret-y. Character names were changed, and the scene from the audition had actually been written *just* for the audition, so it wasn’t part of the script at all. I went into the initial audition, and there I met Toby Gard, whose name we all know. I guess I could have drawn a conclusion as to a possible game title, but I had been out of the gaming community for about a year, and I wasn’t knowledgable at the time about projects in development. It was a more physical audition than your regular film/tv gig, because it was motion capture, and they needed to have an idea of what you looked like in
motion. So, in addition to give a read of the sides, they had me doing some running, jumping, and shadowboxing. First time ever in an audition. I remember walking out of the building, thinking, “What the hell just happened?”

They brought me into a callback about a week later, and the next week I was squeezing my corpulent self into a skin-tight MoCap suit.

Have you had a chance to play and complete Tomb Raider yet?

Hell yes I played and completed the game! I think I’m at 98% or something. I can’t find that last totem for the Ghost Hunter challenge, dammit. And I’m totally not into using walkthroughs unless I really, really have no idea what to do. So, what I’m saying is that I’m gonna go onto Stella’s Tomb Raider site and look for help.

While working on the project, we didn’t really get to see too much of the final product. When I finally sat down and booted up my PC to play, I was kinda blown away. Gorgeous, gorgeous game. I was popping screencaps constantly. Also, I pretty much loved the mechanics/control scheme of the cover system. It was just so damn intuitive to me. There were [times] where I actually restored to a save point previous to a fight, just so I could re-play it. For example, the stealthy part in the Coastal Forest.

I did play a couple of the old Tomb Raider games (II & III specifically) back in college. I’m not necessarily a hardcore or casual gamer, but I’m an old school one, like Atari 2600 old. And I really liked the choices that Crystal Dynamics made for the reboot. It’s a delicate thing, rebooting such a storied franchise as Tomb Raider, and I, for one, think they did an amazing job with the game.

Will you be reprising your role as Jonah in the next Tomb Raider sequel?

I’ve never really been good at speculating specifics with regards to the future story direction of franchises I enjoy, like Tomb Raider of course. In the end, I just hope that they keep on telling good stories, and if Jonah is part of that narrative, then awesome!

Is there anything else that you would like to share?

Mmmm… I don’t know if I have anything else to share with you off the top of my head, other than I’m really impressed by the awesomeness of Tomb Raider’s fandom. I did quite a bit of surfing after the game came out, reading reviews and such, and just the cool photosets, cosplay, fan art, articles, and fanfics I came across really were astounding. Pretty awesome stuff.

Lara-and-Jonah-(Competition-Bow)


Connect with Earl Baylon:
Twitter | Facebook

Interested in reading more about Earl’s Tomb Raider experience?
You can check out an article he wrote about taking on the role of Jonah, here!

Page 1 of 3123