Tomb Raider Movie: Poster – Teaser Trailer Reveal

By on September 18, 2017 | No comments yet

 

Warner Bros has officially revealed the poster art and teaser for the new Tomb Raider film, starring Alicia Vikander — in theaters March 2018!

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Alicia Vikander — A Rebooted Saga

By on September 13, 2017 | No comments yet

An Exclusive with Empire Magazine

The Hollywood Reporter sat down for a press interview with Alicia Vikander for the release of her new film “Euphoria,” and had an opportunity to ask the tomb raider about Lara’s newest adventure on the silver screen.

 

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First Look: Alicia Vikander as Lara Croft in New Tomb Raider Film

By on March 28, 2017 | No comments yet

MGM Studios and Warner Bros has officially released new photos of Alicia Vikander embodying the role of a fresh faced and eager young Lara Croft. The movie will stand as a reimagining of the Tomb Raider film franchise, much like the Tomb Raider 2013 reboot, and will not have connections to previous films that starred Angelina Jolie as classic Lara Croft.

The film is set to release in theaters March 16th, 2018 and will be distributed by Warner Bros. Pictures and in select territories by MGM.

Check out the film’s synopsis and gallery of our new Lara Croft!

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen.  Now a young woman of 21 without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class.  Determined to forge her own path, she refuses to take the reins of her father’s global empire just as staunchly as she rejects the idea that he’s truly gone.  Advised to face the facts and move forward after seven years without him, even Lara can’t understand what drives her to finally solve the puzzle of his mysterious death.

Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad’s last-known destination: a fabled tomb on a mythical island that might be somewhere off the coast of Japan.  But her mission will not be an easy one; just reaching the island will be extremely treacherous.  Suddenly, the stakes couldn’t be higher for Lara, who—against the odds and armed with only her sharp mind, blind faith and inherently stubborn spirit—must learn to push herself beyond her limits as she journeys into the unknown.  If she survives this perilous adventure, it could be the making of her, earning her the name tomb raider.

 

From Warner Bros. Pictures and Metro-Goldwyn-Mayer Pictures, “Tomb Raider” is the story that will set a young and resolute Lara Croft on a path toward becoming a global hero.

20 Years of Tomb Raider: 2016 in Review

By on January 8, 2017 | No comments yet

My new year resolution for 2016 was a goal to become more involved with the Tomb Raider community and thankfully I was afforded that opportunity. I’ve met so many incredible people, made such great friends and joined a passionate and embracing Tomb Raider family.

After my initial trip to Crystal Dynamics in Redwood City, California — I was so eager to do Tomb Raider events the following year!

In July of 2016, I was able to fly out to San Diego during Comic-Con season. My family was already vacationing there, and it made sense for me to join my family later that week, and join in on the Tomb Raider festivities, such as the Cosplay gathering where members of the community showed off their awesome costumes and hung out for the weekend!

It was super nerve-wracking, meeting so many members of the community and development team. I remember being so reluctant and afraid to show up at the “Square Enix Experience” where demos and gatherings were being held downtown by the convention center. But it was such an incredible and memorable first experience, meeting such talented and likeminded people, all gathered for our love for Croft!

At the “Square Enix Experience” I was able to get hands on with the PS4 version of Rise of the Tomb Raider, climb a  super cool rock climbing wall, and meet the ever so fabulous Camilla Luddington! I was super nervous meeting her, I never in a million years expected to ever meet this girl. But there she was, glamorous and so down to earth. I remember being so starstruck and stunned to actually see her walk on to the lot, greeting all the fans.

 

SDCC 2016 was super special, and it was an honor to finally meet everyone there!

 

More recently in November of 2016, Crystal Dynamics and a company in northern Cali called Adventure Out partnered up to host a survival training course with staff members of IGN to be grouped up with members of the community to learn basic survival skills and compete Tomb Raider style!

As a Colorado native, it was quite the trip to haul ass halfway across the country on such short notice for the next TR event! That being said, I road tripped 13 hours from Colorado to Arizona to meet up with a buddy, Isaac Cabrera aka Tom Braider — Where we drove through Los Angeles to pick up a few more members of our party, and drove up the coast to Santa Cruz to join the rest of the group for the training class! We even met up with Earl Baylon for a lunch date in LA.

During the course we learned how to build shelter, purify water, make fire by friction, and even build bundle bows like Lara’s iconic makeshift bow in TR 2013! It was a blast, and I’m super excited for what’s to come in 2017! Be sure to check out the gallery below!

I want to give a special thanks to my road trip buddies — for dealing with my shenanigans, and being the best road trip pals. It was so much fun.

Retro Tomb Raider Ad: Sofia Vergara as Lara Croft!

By on March 25, 2015 | 1 comment

Sofia-Vergara-as-Lara-CroftThrowback Thursday to a retro Visa ad starring Sofia Vergara as Lady Lara Croft!

The 2003 commercial was part of Visa’s ‘All It Takes’ advertising campaign.

Check out the commercial and making of video below!

Camilla Luddington on Conan O’Brien

By on March 20, 2015 | No comments yet

Camilla-by-Isaac-AlvarezCamilla sits down with Conan and talks Tomb Raider, her previous work in a Lifetime original movie, and acting out the ridiculous ways Lara can die in the game! Check out the interviews and a chatty Tomb Raider play through below!

Image by Isaac Alvarez

Keeley Hawes Interview — Lara Croft and the Temple of Osiris

By on March 19, 2015 | 512 comments

LCTOO-Keeley-Hawes-Featured-Image

Keeley Hawes opens up about reprising her role as classic Lara in Crystal Dynamics’ newest title release, Lara Croft and the Temple of Osiris! Available now for PS4, PC and Xbox One!

Playstation Network | Steam | Xbox Store

 

RELATED: “Lara Croft and the Temple of Osiris” Gameplay

VGX Recap: Tomb Raider Definitive Edition

By on December 30, 2013 | No comments yet

Tomb-Raider-Definititve-Thumbnail

Recently announced, Crystal Dynamics is bringing Tomb Raider to the next-gen consoles!

The Tomb Raider: Definitive Edition ships with all post-launch DLC, as well as a few bonus offerings that let you dive deeper into Tomb Raider’s development. Here’s what you can expect:

  • The fully rebuilt game for next-generation consoles
  • The Tomb of the Lost Adventurer
  • Eight DLC multiplayer maps
  • Six DLC multiplayer weapons
  • Four DLC multiplayer characters
  • Six alternate outfits for Lara
  • Dark Horse digital comic book “Tomb Raider: The Beginning”
  • Brady Games digital art book “Tomb Raider: The Art of Survival”
  • “The Final Hours of Tomb Raider” documentary series

Crystal Dynamics’ Community Manager, Meagan Marie has posted a Q&A, that’s listed below!

Who is developing Tomb Raider: Definitive Edition?

Tomb Raider: Definitive Edition was developed as a multi-studio collaboration between Crystal Dynamics and two trusted partner studios: United Front Games (Vancouver) whom we know from their Sleeping Dogs work with Square; and our long-time partners at Nixxes whom we’ve worked with since the Legacy of Kain days. Both UFG and Nixxes worked closely with our internal Crystal core team to rebuild Tomb Raider from the ground up for next-gen consoles.

Are the graphical improvements really that great? What other “next-gen” features are
you including?

Yes, we think the graphical improvements are pretty great. The team didn’t just up-rez the game. They pulled it apart and rebuilt it with new technology, finally allowing us to reach the vision for Tomb Raider that we always wanted.

Will PC users be getting an update that allows them to play with the next-gen Lara
model?

Tomb Raider: Definitive Edition was designed and rebuilt from the ground up for next generation consoles. At this time a PC update is not planned.

Can I get the art book packaging without purchasing the game? I’d like to buy it
separately.

The art book packaging is a pre-order exclusive, and will not be sold as a standalone retail offering.

How many FPS does Tomb Raider: Definitive Edition run at?

We are still optimizing the game for both platforms and will be doing so until we release to manufacturing so that we get the highest performance possible.

Is Tomb Raider: Definitive Edition just a port of the PC game?

No, Tomb Raider: Definitive Edition is not a port of the PC game. Definitive Edition was rebuilt from the ground up for next-gen consoles. The X360, PS3, and PC editions were where we started from; and then we added an improved lighting and shadow caster system, more detailed storytelling visuals, massive amounts of more particle effects, a fully simulated physics world, and the new next-gen Lara.

Some key Definitive Edition improvements include:

  •  An all-new Lara model created to take advantage of the power of next-gen consoles.
  •  Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.
  • Lara’s head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. We’ve also smoothed over edges on elbows, shoulders, and legs to give more natural features.
  • Shaders and lighting have been reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.
  •  The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.
  •  All textures have been created at 4x resolution for maximum fidelity and detail.
  •  In-game characters, enemies, and destructibility have been enhanced for added realism.
  • Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.
  • Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.


Why should I buy Definitive Edition if I already own Tomb Raider?

We call it “Definitive” for a reason! Tomb Raider: Definitive Edition showcases what next-generation consoles are capable of. You’ll notice all the improvements we made and feel even more immersed in Yamatai as a result.

If you’re an avid Tomb Raider fan or collector, Tomb Raider: Definitive Edition includes new cover art and an exclusive pre-order art book packaging with never-before-seen concept art.

That said, we realize not everyone will need or want to purchase the game a second time. However if you have friends who haven’t played Tomb Raider and own next-gen consoles, be sure to let them know Definitive Edition is the version to get!

Tomb Raider: Definitive Edition releases for the Xbox One and PlayStation 4 on January 28, 2014 in North America, and January 31st, 2014 in Europe.

Definitive Edition  will retail for $59.99 in North America. Check with your local retailer for price points across Europe!

Vote Tomb Raider For The VGA Awards 2013!

By on November 20, 2013 | No comments yet

VGX-TR (Featured Image)

It’s that time again, and Tomb Raider & Camillla Luddington have been nominated for the
VGX Awards!

Tomb Raider has been nominated in the categories listed below:

Game of The Year

Best Action Adventure Game

Best Xbox Game

Best Playstation Game

Best Voice Actress

 

 Be sure to cast your vote & to tune in
Saturday, December 7 at 6 PM ET / 3 PM PT on SPIKE TV!

The Cover of Tomb Raider – Interview with Erin Johnson

By on October 3, 2013 | 1 comment

(Click to enlarge image)

(Click to enlarge image)

Back in November of 2012, the Crystal Habit podcast gave us some behind the scenes insight on the making of the Tomb Raider cover.

Mentioned in the podcast by Tomb Raider’s senior art director Brian Horton, the cover is a mockup rendition pieced together by his team at Crystal Dynamics as well as their partners at Ignition & Visual Works.

So who is the the model on Tomb Raider’s cover art? Brian Horton and Ignition chose the lucky & talented model Erin Johnson to represent lady Lara Croft on the cover of Tomb Raider!

 

Transcribed from the Crystal Habit podcast, Brian Horton explains the cover’s creative process.

It started with an Ignition idea that we modified and did a sketch over. Ignition had done some proof-of-concept kind of stuff. Then we did Bren’s sketch, and then we did the shoot. Once we had the shoot and the pose locked from a photograph, we sent that over to Visual Works. They matched that pose and the lighting. In fact, Ignition sent us detailed lighting information. The temperature and position of all the lights and stuff. So Visual Works could simulate that in their environment. They did an awesome render. Then I worked with Ignition to composite some of that to get the final look that you see on the cover. It was pretty cool.

I’m happy to report is that once we got the Visual Works render back, which was originally only supposed to be the head and the hair, they gave us a full body render. I was able to get some ingredients from the Visual Works model and I’ve got them composited in.

TombRaiding spoke with Erin Johnson about what it was like to shoot with Ignition & Crystal Dynamics, and what it takes to be on the cover of Tomb Raider!

How did you learn about the casting notice that Crystal Dynamics had put out?

In the beginning Crystal Dynamics did not hire me. I was hired by a printing company called Ignition Print in Santa Monica.  They are responsible for the cover art of movie posters, video games, etc. I had shot with them before to be a figure model for a different video game and they called me back for Tomb Raider because I resembled the character of Lara.  When it first started out, Ignition Print was trying to get hired by Crystal Dynamics to do the cover of Tomb Raider, and they ended up getting the job with the photo that actually turned out to be the shot they used for the cover!

What did the auditioning process look like?

The casting was through Ignition Print and initially it was for “a chick who can look badass holding a gun.” This to me was perfect because I always dreamt of being portrayed somehow as a badass babe!! So I went to the casting in black pants, thigh high boots, a black midriff top and my hair slicked back in kind of a faux hawk. This to me represented a “badass babe,” little did I know that that shot would help me get the quintessential badass babe of all time.

What was it like shooting the cover of Tomb Raider?

Shooting for Tomb Raider was actually a lot of hard work. They didn’t really keep me in the know or let me know exactly what we were shooting since I shot with Ignition Print about 8 times, each session lasting about 8 hours long. The shoots were incredibly endurance driven. I basically had to do yoga poses for hours at a time and the next day I wasn’t surprised if I was unable to walk because I was so sore. On top of holding poses and pulling on a real bow and arrow (which let me tell you is anything but easy), I was also constantly being sprayed with water and having a fan blowing on me full speed so I ended up also getting sick a couple of times.

I was incredibly accustomed to Lara’s outfit, it was like my second skin!! After shooting in it so much and being drenched in all that water and mud all the time the outfit would get looser and looser everytime I shot in it but they never were able to wash it because they wanted it to still look authentic. We did shoot in front of a green screen and shot one pose multiple times to make sure we got a shot from every angle.

I honestly had no idea how big this was going to be because I could never visualize exactly what my images were going to be used for and how they were going to be used.  I guess it didn’t sink in that I was representing Lara Croft, the most iconic video game character, in my eyes. I’ve always been a huge fan of Angelina Jolie and how big of an uber babe she was as Lara, even shooting for the same thing as her is an incredible honor.  But there is nothing more shocking than to see yourself internationally representing one of the biggest games of the year.

What was the best part about the photoshoot?

The best part about the shoot besides getting to play Lara was probably the things the staff had to make me do to get angry. I’m an incredibly happy/goofy person so it’s hard for me to make angry or pissed off faces because it just is out of character for me.  After a long day of shooting and I was exhausted it came a little easier and I’m guessing that’s why they had me shoot so intensley so that I could portray the expressions of being tired, weary, and angry. After a while we started playing metal so it would get me upset, instead I love metal and it makes me happy so I just pretended to be screaming the vocals and that seemed to help with my “angry face.” Fortunately for the viewers they decided to use none of the photos of me making an angry face and now you know why. Hahaha!!

Have you played the new Tomb Raider game that you’re on the cover of?

Ok here comes the part where everyone is going to hate on me. To be honest I haven’t played the game YET. First off because I would feel incredibly narcissistic, but secondly because the last gaming console I owned is N64. I used to play video games all day long as a kid but since I’ve gotten a little bit older and going to college and working and all that annoying adult stuff, I haven’t had a ton of time to keep up with video games. Once I learn how to understand new gaming consoles I definitely plan on playing the shit out of Tomb Raider, so can someone teach me please?!

Also, while in the process of shooting I was shown clips from the trailer of the game so I could get into character and try and portray Lara’s feelings, so I did get to see a lot of the graphics and get an idea for the plot of the game. I was incredibly impressed, because I was used to Mario Kart and now the design and the graphics of these new school video games are absolutely insane! The gaming world is a whole new world. I think Crystal Dynamics did an amazing job, especially since it took them over four years to make this game. It really shows and it’s incredibly impressive the imagination and creativity and talent they have for making a game so life-like.

Erin Johnson with Cut out & Bestbuy Employee

I appreciate all the love I’ve received from Tomb Raider fans around the world! If you have any Tomb Raider pictures and are on instagram or twitter please reach out to me!! Thank you and I love you! ♥

 

Connect with Erin Johnson:
Instagram | Twitter

 

 

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