20 Years of Tomb Raider: 2016 in Review

By on January 8, 2017 | No comments yet

My new year resolution for 2016 was a goal to become more involved with the Tomb Raider community and thankfully I was afforded that opportunity. I’ve met so many incredible people, made such great friends and joined a passionate and embracing Tomb Raider family.

After my initial trip to Crystal Dynamics in Redwood City, California — I was so eager to do Tomb Raider events the following year!

In July of 2016, I was able to fly out to San Diego during Comic-Con season. My family was already vacationing there, and it made sense for me to join my family later that week, and join in on the Tomb Raider festivities, such as the Cosplay gathering where members of the community showed off their awesome costumes and hung out for the weekend!

It was super nerve-wracking, meeting so many members of the community and development team. I remember being so reluctant and afraid to show up at the “Square Enix Experience” where demos and gatherings were being held downtown by the convention center. But it was such an incredible and memorable first experience, meeting such talented and likeminded people, all gathered for our love for Croft!

At the “Square Enix Experience” I was able to get hands on with the PS4 version of Rise of the Tomb Raider, climb a  super cool rock climbing wall, and meet the ever so fabulous Camilla Luddington! I was super nervous meeting her, I never in a million years expected to ever meet this girl. But there she was, glamorous and so down to earth. I remember being so starstruck and stunned to actually see her walk on to the lot, greeting all the fans.

 

SDCC 2016 was super special, and it was an honor to finally meet everyone there!

 

More recently in November of 2016, Crystal Dynamics and a company in northern Cali called Adventure Out partnered up to host a survival training course with staff members of IGN to be grouped up with members of the community to learn basic survival skills and compete Tomb Raider style!

As a Colorado native, it was quite the trip to haul ass halfway across the country on such short notice for the next TR event! That being said, I road tripped 13 hours from Colorado to Arizona to meet up with a buddy, Isaac Cabrera aka Tom Braider — Where we drove through Los Angeles to pick up a few more members of our party, and drove up the coast to Santa Cruz to join the rest of the group for the training class! We even met up with Earl Baylon for a lunch date in LA.

During the course we learned how to build shelter, purify water, make fire by friction, and even build bundle bows like Lara’s iconic makeshift bow in TR 2013! It was a blast, and I’m super excited for what’s to come in 2017! Be sure to check out the gallery below!

I want to give a special thanks to my road trip buddies — for dealing with my shenanigans, and being the best road trip pals. It was so much fun.

Camilla Luddington on Conan O’Brien

By on March 20, 2015 | No comments yet

Camilla-by-Isaac-AlvarezCamilla sits down with Conan and talks Tomb Raider, her previous work in a Lifetime original movie, and acting out the ridiculous ways Lara can die in the game! Check out the interviews and a chatty Tomb Raider play through below!

Image by Isaac Alvarez

VGX Recap: Tomb Raider Definitive Edition

By on December 30, 2013 | No comments yet

Tomb-Raider-Definititve-Thumbnail

Recently announced, Crystal Dynamics is bringing Tomb Raider to the next-gen consoles!

The Tomb Raider: Definitive Edition ships with all post-launch DLC, as well as a few bonus offerings that let you dive deeper into Tomb Raider’s development. Here’s what you can expect:

  • The fully rebuilt game for next-generation consoles
  • The Tomb of the Lost Adventurer
  • Eight DLC multiplayer maps
  • Six DLC multiplayer weapons
  • Four DLC multiplayer characters
  • Six alternate outfits for Lara
  • Dark Horse digital comic book “Tomb Raider: The Beginning”
  • Brady Games digital art book “Tomb Raider: The Art of Survival”
  • “The Final Hours of Tomb Raider” documentary series

Crystal Dynamics’ Community Manager, Meagan Marie has posted a Q&A, that’s listed below!

Who is developing Tomb Raider: Definitive Edition?

Tomb Raider: Definitive Edition was developed as a multi-studio collaboration between Crystal Dynamics and two trusted partner studios: United Front Games (Vancouver) whom we know from their Sleeping Dogs work with Square; and our long-time partners at Nixxes whom we’ve worked with since the Legacy of Kain days. Both UFG and Nixxes worked closely with our internal Crystal core team to rebuild Tomb Raider from the ground up for next-gen consoles.

Are the graphical improvements really that great? What other “next-gen” features are
you including?

Yes, we think the graphical improvements are pretty great. The team didn’t just up-rez the game. They pulled it apart and rebuilt it with new technology, finally allowing us to reach the vision for Tomb Raider that we always wanted.

Will PC users be getting an update that allows them to play with the next-gen Lara
model?

Tomb Raider: Definitive Edition was designed and rebuilt from the ground up for next generation consoles. At this time a PC update is not planned.

Can I get the art book packaging without purchasing the game? I’d like to buy it
separately.

The art book packaging is a pre-order exclusive, and will not be sold as a standalone retail offering.

How many FPS does Tomb Raider: Definitive Edition run at?

We are still optimizing the game for both platforms and will be doing so until we release to manufacturing so that we get the highest performance possible.

Is Tomb Raider: Definitive Edition just a port of the PC game?

No, Tomb Raider: Definitive Edition is not a port of the PC game. Definitive Edition was rebuilt from the ground up for next-gen consoles. The X360, PS3, and PC editions were where we started from; and then we added an improved lighting and shadow caster system, more detailed storytelling visuals, massive amounts of more particle effects, a fully simulated physics world, and the new next-gen Lara.

Some key Definitive Edition improvements include:

  •  An all-new Lara model created to take advantage of the power of next-gen consoles.
  •  Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.
  • Lara’s head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. We’ve also smoothed over edges on elbows, shoulders, and legs to give more natural features.
  • Shaders and lighting have been reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects.
  •  The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.
  •  All textures have been created at 4x resolution for maximum fidelity and detail.
  •  In-game characters, enemies, and destructibility have been enhanced for added realism.
  • Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.
  • Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.


Why should I buy Definitive Edition if I already own Tomb Raider?

We call it “Definitive” for a reason! Tomb Raider: Definitive Edition showcases what next-generation consoles are capable of. You’ll notice all the improvements we made and feel even more immersed in Yamatai as a result.

If you’re an avid Tomb Raider fan or collector, Tomb Raider: Definitive Edition includes new cover art and an exclusive pre-order art book packaging with never-before-seen concept art.

That said, we realize not everyone will need or want to purchase the game a second time. However if you have friends who haven’t played Tomb Raider and own next-gen consoles, be sure to let them know Definitive Edition is the version to get!

Tomb Raider: Definitive Edition releases for the Xbox One and PlayStation 4 on January 28, 2014 in North America, and January 31st, 2014 in Europe.

Definitive Edition  will retail for $59.99 in North America. Check with your local retailer for price points across Europe!

Vote Tomb Raider For The VGA Awards 2013!

By on November 20, 2013 | No comments yet

VGX-TR (Featured Image)

It’s that time again, and Tomb Raider & Camillla Luddington have been nominated for the
VGX Awards!

Tomb Raider has been nominated in the categories listed below:

Game of The Year

Best Action Adventure Game

Best Xbox Game

Best Playstation Game

Best Voice Actress

 

 Be sure to cast your vote & to tune in
Saturday, December 7 at 6 PM ET / 3 PM PT on SPIKE TV!

Camilla Luddington, Tomb Raider Interview (Geek Bomb)

By on August 31, 2013 | 1,124 comments

Camilla Luddington 08:06:2013Geek Bomb’s Maude Garrett sits down with Camilla Luddington to discuss auditions, Lara’s new iconic outfit, accents and tips on how to break into the gaming industry!

 

 

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Camilla Luddington’s Interview at MCM Comic-Con

By on August 22, 2013 | 1,364 comments

Camilla Croft

Back in late May during London’s MCM Comic-Con convention in a press-interview, Camilla Luddington discussed her part in playing the role of Lara Croft, and the possible opportunity to sign on as Lara Croft in the upcoming Tomb Raider film reboot produced by GK Films & MGM.

Both parties released a statement about the current project in the works:

GK Films had previously acquired the TOMB RAIDER film rights in 2011 from interactive entertainment company, Square Enix Ltd. King will serve as producer and development of the first film will begin immediately. No casting has been announced.

“Graham is one of the premier producers in this industry and I am delighted to be working with him on this exciting franchise. We look forward to developing more projects together in the future,” said Barber.

King said, “I am thrilled to partner with Gary and his MGM team on rebooting this successful TOMB RAIDER film franchise.  The enthusiasm over the recent game release is very encouraging and we can’t wait to bring it to the big screen.”