Tomb Raider – Live in Concert

By on August 24, 2016 | No comments yet

TR-Suite-Edit

To further celebrate 20 years of Tomb Raider, composer Nathan McCree, composer for the first three Tomb Raider games has put together a suite of music which will be performed live at the Eventim Hammersmith Apollo in London, UK on Sunday 18th December 2016. You can purchase tickets to the event here

The concert will include all of the classical compositions as well as extended tracks from the original three games. If you are unable to attend this event, you will have the option to purchase the Tomb Raider suite on CD or by digital download instead – the suite was recorded by a full orchestra at Abbey Road studios in London.

There will also be a TV documentary called Tomb Raider Remastered which features the entire process – re-composing the tracks, the recording of the CD and the lead up to the final event on December 18th.

Here is some background information from the press release:

Twenty years ago, when the first Tomb Raider game was released and the world was introduced to its heroine, Lara Croft, few could have predicted its extraordinary impact and success. Tomb Raider games have now sold over 45m copies, making it one of the most successful gaming franchises in the world. Lara Croft is the most recognisable character in gaming, with Time Magazine naming her in their Top 100 Most Influential People Who Never Lived, alongside Sherlock Holmes, Hamlet and Mr Spock. The game has spawned two major motion pictures, with a third in production starring Alicia Vikander as Lara.

To celebrate 20 years of the Tomb Raider franchise and the legendary Lara Croft, composer Nathan McCree, who wrote the music for the first Tomb Raidergames, has created a 70-minute concert suite for full orchestra and chorus based on his original themes as well as extensions and variations of original tracks from the first three Tomb Raider titles. McCrees Tomb RaiderTheme has been re-used, arranged and adapted in many of the Tomb Raider incarnations, including the movies, and is as famous in the game world as the James Bond Theme in the movie world. Tomb Raider – Live In Concert gives fans the unique chance to hear McCrees famous themes played by an orchestra live for the first time – and experience the excitement and power of full orchestral music live and loud!

McCree says: This is a wonderful opportunity for the fans, as well as me, to hear the music as I had always intended it.

On a giant screen above the orchestra, the story of 20 years of Tomb Raider will be told with incredible in-game footage and images; a fantastic opportunity to revisit some of the greatest scenes and adventures of Lara Croft and see the development of the character, stories and design behind the legendary game.

Tomb Raider – Live In Concert promises to be the Game Music event of the year: a unique musical and visual experience celebrating one of the greatest and most popular games ever created. No fan will want to miss it.     

This is a truly special event to be enjoyed by all Tomb Raider fans alike, it is a one night only event, so be sure to pick up your tickets as soon as possible. On ordering you will have the option to purchase standard tickets or the VIP package, which includes:

 

  • A Top Price ticket in the front 8 rows of the central stalls
  • A Tomb Raider VIP lanyard
  • A concert programme signed by Nathan McCree
  • A limited edition print of the front page of Tomb Raider Suite, signed by Nathan McCree

Source

Rise of the Tomb Raider: 20 Year Celebration Edition Pre-Order bonuses.

By on August 15, 2016 | No comments yet

Tomb Raider Playing Cards

If you are planning on pre-ordering the new 20 Year Celebration Edition of Rise of the Tomb Raider for PS4, and you live in Europe or the US, you may want to consider these great pre-order bonuses coming to stores near you.

GAME UK are offering an exclusive 20 Year Celebration limited edition Tomb Raider playing cards with pre-orders of the game, as you can see these are pretty cool, and likely to be quite rare.

Playstation are also offering a great deal if you pre-order the game through their digital store; when pre-ordering Rise, you will get Tomb Raider: Definitive Edition for free. This offer is valid in both Europe and the US only when buying directly from the Playstation store.

Rise of the Tomb Raider: 20 Year Celeration edition comes to stores on October 11th 2016, it will include all previously released DLC, Endurance Mode, Baba Yaga and Cold Darkness Awakened, as well as new DLC including Blood Ties – where we will be able to explore Croft Manor in beautiful HD and defend it from zombies in ‘Lara’s Nightmare’ DLC. There will also be Co-op Endurance Mode, enabling us to play with friends. Exlusively to PS4, there will be VR capability to play Blood Ties, be sure to check it out.

Rise of the Tomb Raider Comes to Playstation 4

By on July 19, 2016 | No comments yet

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Crystal Dynamics has officially announced the PS4 release for Rise of the Tomb Raider! After a year of a timed exclusivity arrangement that secured the Tomb Raider sequel’s debut on the Xbox and PC platforms, fellow raiders and interested PS4 gamers can finally get their hands on the game and experience Croft’s newest globe-trotting endeavor beginning on October 11th!

For more info on the “20 Year Tomb Raider Celebration” release on PS4, head on over to the official Tomb Raider blog for the entire collection breakdown!

Be sure to check out a special “spoiler free” video I put together to help welcome Lara back home to Playstation.

Cheers.

Can Tomb Raider Ever Go Survival Horror?

By on March 4, 2016 | No comments yet

Revised-TR-Survival-Horror-Featured-ImageOne of the fun things we love about Tomb Raider is it’s light hearted, vibrant aesthetic. The newly rebooted titles are gritty as the franchise has ever been. But, what if this idea was taken a step further? The Tomb Raider 2013 release had a very creepy survival aspect to it. From the very beginning, Lara was knocked unconscious by a dangerous island inhabitant after she and her crew washed up on shore. The idea held a very dark and mysterious undertone, but the development’s execution persisted a disconnect from its potential to becoming a very real survival horror title.

When TR-2013 was first revealed, it was initially thought to have been entering the horror genre. Though, the studio had made it clear during it’s campaign that the game would not follow in that direction. It was still a survival action game. A young girl exploring the far reaches of the world, encountering some of the most dangerous predators and environments on the planet.

With the island of Yamatai’s lethality demonstrated throughout the course of the game, we see deep underground caverns littered with the bodies of many souls, dating back generations. Brutal sacrifices, bodies burned at the stake. Dangerous, murderous men skulking around the grounds of Yamatai with nothing to lose. These are just some of the things that could have made the final game much darker than it actually was. But with bright, beautiful landscapes, and ordinary voices that spoke for the many demented members of “the Solari,” it’s hard to perceive this new version of the franchise as “frightening.” And that is perfectly okay. That’s how the franchise has always been, only now it has a slightly darker tone to its narrative.

With all of these brilliantly implemented set pieces, can Lara Croft really take on a much more twisted sense of reality?

Recently, I was at home watching a horror film favorite. To be specific, I was watching “The Hills Have Eyes 2” on HBO. Throughout the movie, one of the characters really stuck out to me. A gorgeous blonde woman, scared shitless, but armed and persistent to save her friend who was abducted and taken to the mines that lie under the desert canyons. Resourceful and clever, she fought her way through the disgusting deformed mutants who cackled and haunted the jagged hollow hills.

Can Tomb Raider ever go survival horror? Would fans go for this? How far can this idea actually go? Can you see Lara traversing through the deep Virginia Hills, searching a lost valley for a long forgotten artifact? Can you picture Lara Croft fighting off hordes of mass inbred mountain men that only wish to consume or harm her? Perhaps it would be a good thrill and a fascinating journey to see Lara prevail. Seeing her thrive in a situation we would never expect to witness or experience!

As a long time survival horror fan, I personally think this would be a fantastic take and addition to the franchise. But I’m curious, what do you think? Let me know in the comments below your thoughts on this idea!


UPDATE:

ColdDarknessAwakened

Rise of the Tomb Raider’s newest DLC “Cold Darkness Awakened” is now live on the Xbox One Marketplace! Lara must now face hordes of infected throughout the dark Siberian forests as she attempts to halt the infection from spreading. Featuring new puzzles and survival horror gameplay, this expansion conveys an eerie aesthetic, alluding a menacing sense of dread.

Lara battling zombies in a survival horror Tomb Raider fashion has long been on my wish list! Fans of the TR franchise and the horror genre should be quite pleased with this newly released expedition mode! Check it out below!

Decommissioned during the Cold War, a dormant weapons research base has been breached, unleashing a mysterious affliction into the Siberian wilderness that transforms men into blood-thirsty, mindless killers. Lara must overcome increasingly dangerous waves of these infected adversaries while scavenging their equipment and crafting additional gear on the fly, in kill or be killed survival-combat. Fight for your life against new enemies and complete new challenges, while discovering a way to stop or perhaps even reverse this impending catastrophe. Includes the Ushanka outfit, which reduces Lara’s damage from melee attacks, the devastating Voidhammer shotgun, and the Cold Darkness Awakened Card Pack which includes over 15 new Expedition Cards.

Xbox Store: Cold Darkness Awakened for Xbox One, $9.99

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Rise of The Tomb Raider — E3 2015

By on June 20, 2015 | 1,217 comments

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It was a big week for Rise of The Tomb Raider. Crystal Dynamics kicked off the E3 campaign with a new gameplay demo at the Microsoft conference. Check out the demos and gallery below!

Rise of The Tomb Raider launches November 10th, 2015. Coming first to Xbox.

Road To E3 – New Rise of The TR Trailer

By on June 1, 2015 | 466 comments

Rise-of-The-TR-Box-Art-Featured

Happy Monday, everyone! This morning, Crystal Dynamics released a new trailer and the official box art for Rise of The Tomb Raider! Check out the awesome new video and poster!

RELATED: Reflecting: Demise of The Tomb Raider

Lara Croft: Relic Run Review

By on May 27, 2015 | 2 comments

Relic-Run-Review-Featured-ImageLara Croft: Relic Run is the newest mobile release from Square Enix! Relic Run is basically the “Crofty” version of Temple run. It’s gameplay offers fluid parkour and acrobatic elements. What differentiates this app from other Temple Run clones is the gunplay and vehicles that tie in with the free running mechanics. Boss fights are also a big set-piece in traveling intervals. There are a slew of cool bosses to slay during your runs, including the return of the infamous T-Rex! I got my hands on the game for a bit and I have to say that I’m quite pleased with the iconic temple run inspired Croft venture!

RELATED: The Crystal Compass Podcast Episode: 29

In the beginning hours of Relic Run, the game tends to feel a bit deprived and tiresome. However, like Temple Run, the more time you invest into upgrading, collecting and unlocking new tidbits, the game definitely starts to open up. From upgrading your weapons and power-up drops, the game urges you to collect as much that is required to unlock new maps and frisky new outfits. Each outfit has it’s own set of advantages and perks. Unlike Temple Run’s lighthearted feel, Relic Run is a game that requires a bit more concentration, with worlds that feel dangerous and exciting with each new set of traps presented in the many different maps.

The game has officially launched in the US for iOS and Android devices!
Relic Run is a premium mobile app, and is tailored to run on newer mainstream devices. Below is a brief list of compatible software and mobile devices.

Downloads:

iOS | Android | Windows

iOS:

iPhone 5, 5C and 5S, iPhone 6 and 6 Plus. iPod 5th generation, or iOS 7 and later.

Android:

Galaxy S4, S5, S6 and S6 Edge.

The app does not work on the iPhone 4, 4s, iPad Mini 1, or the iPad 2.
The app runs smoother on Android devices with a consistent frame-rate than on the newer iPhones.

Reflecting: Demise of The Tomb Raider

By on May 24, 2015 | 478 comments

Demise-of-The-TR-Featured-ImageWith tensions soaring and bad press surrounding Rise of The Tomb Raider, I’ve decided to write this article from a different perspective rather than my usual angry rant. Rise is the highly anticipated sequel to 2013’s Tomb Raider reboot. Fans were ecstatic after seeing the world premiere trailer at the E3 2014 event. Though, the hype was short lived after only a few months when Crystal Dynamics had announced that the next installment would see it’s arrival launch exclusively on the Xbox platform come holiday 2015.

The community pushed back with petitions, blackouts, numerous rants on social media and so forth. Yet, after all the hard heavy emotions, I think I’m finally starting to understand why Crystal chose to debut the game on Microsoft’s gaming platform.

The Tomb Raider reboot took four years of hard intensive development to see it’s vision through to the mainstream market. From the early reveal days of the reboot, former global brand director Karl Stewart often spoke on behalf of the developers working on the game, citing that this new iteration of Tomb Raider would be “the game of our careers.” With that achievement came sacrifice and resources that the studio had exhausted through out the last game’s campaign.

“But that success wasn’t without its cost. Several members of the team burned out during the last game’s stretch of development, working 18-hour long days for nearly a year. The needs of a top-tier video game forced its developer to sacrifice personal hobbies, friendships, and time with family. Through that pain and sacrifice, however, Crystal Dynamics delivered the best Tomb Raider to date. Now, they just have to do it again.”

—Rise of The Tomb Raider’s GI cover story,

In the beginning, a lot of us questioned as to how this is helping the fans or the studio by partnering with a tech “monster” like Microsoft. Their affiliation with the last game just made their invitation that more welcoming. But with first party marketing, and hardware specialized hands to help work on the game to relieve some of the pressure, it definitely makes sense now why Crystal Dynamics thought this was the best decision for the game.

“This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC.”

Rise of the TR Announcement

In the initial press release, it was emphasized that they had made Lara Croft and the Temple of Osiris along with The Definitive Edition accessible on both Playstation and Xbox platforms. With the mentioning of Rise’s exclusivity duration, they understand how important it is to develop a game for multiple platforms. Which kind of contradicts their exclusivity contract, but it’s evident that it’s important the studio reaps the benefits of that partnership. Once the game is made with more qualified hands on deck, the struggle to porting the title over to the other platforms shouldn’t be as severe as if it were being developed for multiple hardware specs in just one stretch.

I’m predicting that Rise will soon see a PC and PS4 release shortly after the title launches first on Xbox. It’d be a bit ridiculous for the team to work so hard to only have their game being played on just one platform. Out of respect and ethical diplomacy, of course we’re not going to hear anything about the game releasing on other platforms quite yet. Coding the game tailored specifically for Xbox One could be either incredible or an epic fail. It’s obvious Crystal set the bar pretty low for collaborating with the weaker partner, but one can hope that the team can cook up an extraordinary game out of this ordeal.

I sincerely hope they surprise us all, and that in the end, partnering with Microsoft was indeed the right decision.

With E3 being just a few weeks away. It’s undoubtable that Rise of The TR is going to have a huge turnout this year.

Cheers.

The Crystal Compass Podcast Episode: 29

By on May 2, 2015 | 8 comments

Podcast Ep 29 Featured Image

In the newest episode of the Crystal Compass Podcast, community manager Meagan Marie and Crystal brand coordinator Robin Huey touch base on Tomb Raider 2013’s recent milestone and the newest mobile release from Square Enix, Lara Croft: Relic Run! Rise of the Tomb Raider’s game director, Brian Horton weighs in on the systems of survival, and does a take 5 Q&A! Check it out!

RELATED: Reflecting: Demise of The Tomb Raider

Subscribe to the Crystal Compass podcast on iTunes!

Throwback: Tomb Raider 2013 Fan Art by JardC87

By on April 10, 2015 | 1 comment

JuanAndresThis week’s TBT features an incredible fan art collection by one of YouTube’s most notorious illustrators. Tomb Raider digital fan art by JardC87!

With more than 68 million views on YouTube, Juan Andres is known for his vividly lifelike celebrity portraits and his vibrantly created music videos.

Check out the gallery below!

 

Connect with Juan Andres Da Corte:
Facebook | Twitter | YouTube

 

 

 

 

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