Tomb Raider Yamatai Concept Art – New Milestone

By on April 6, 2015 | 1 comment

LCSacPosterFeaturedImageTomb Raider has reached yet another milestone, having sold 8.5 million copies since it’s initial release in March of 2013. The game has been sold across 6 gaming platforms, consisting of Playstation 3, Playstation 4, Xbox 360, Xbox One, PC, and Mac! This is an incredible record the game holds, currently being the highest sold title in the entire Tomb Raider franchise.

RELATED: “Rise of The Tomb Raider” Launch Campaign

Congratulations to the entire team who worked on the newest Tomb Raider iteration. It’s a perfect example of a reboot done right.

In celebration of this incredible milestone, Crystal has released some new concept art from the last game’s development.

Enjoy the gallery below!

 

 

Spotify Meets Playstation

By on March 30, 2015 | 1 comment

Spotify-Playstation-Featured-ImageGamers, rejoice! Playstation Music has officially launched on the Playstation 4 featuring Spotify! Now you can tear up the streets of Los Santos or slay Exo Zombies while turning up to your favorite music artists!

The music streaming service ties directly into your mobile app and acts as a second navigation, allowing for better multitasking while switching tracks and keeping focused on the reticle!

To those who aren’t familiar with Spotify’s streaming service, it’s essentially Netflix, but for music. Allowing you to stream almost any studio album or new hit single at your finger tips! No ads, unlimited skips, personalized playlists, a glorious music collection to choose from, and those featured in the top charts!

This is a partnership that’ve personally been eagerly waiting for since the new consoles dropped. Having played around with the app, I can say that it’s not only functional, but offers an incredibly idealistic gaming experience.

The platform brings Spotify to PS4, PS3, and Xperia mobile devices in 41 markets around the world.

You can join the party now, and sign up for Spotify’s premium service for only $9.99 and get your first month free! | Premium – Spotify

To get thing’s started, I highly recommend checking out Tomb Raider’s Original Soundtrack streaming on Spotify, composed by Jason Graves.

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Happy Gaming!

Retro Tomb Raider Ad: Sofia Vergara as Lara Croft!

By on March 25, 2015 | 1 comment

Sofia-Vergara-as-Lara-CroftThrowback Thursday to a retro Visa ad starring Sofia Vergara as Lady Lara Croft!

The 2003 commercial was part of Visa’s ‘All It Takes’ advertising campaign.

Check out the commercial and making of video below!

The Crystal Compass Podcast Episode: 28

By on March 20, 2015 | 8 comments

Crystal Compass LogoHey everyone! The Crystal Habit podcast is back and newly rebranded as “The Crystal Compass!”

In this new feature, senior community manager Meagan Marie sits down with the talent behind Rise of The Tomb Raider to dive into the mythology surrounding the next chapter in the Tomb Raider saga.

Subscribe to the Crystal Compass podcast on iTunes!

Camilla Luddington on Conan O’Brien

By on March 20, 2015 | No comments yet

Camilla-by-Isaac-AlvarezCamilla sits down with Conan and talks Tomb Raider, her previous work in a Lifetime original movie, and acting out the ridiculous ways Lara can die in the game! Check out the interviews and a chatty Tomb Raider play through below!

Image by Isaac Alvarez

Keeley Hawes Interview — Lara Croft and the Temple of Osiris

By on March 19, 2015 | 512 comments

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Keeley Hawes opens up about reprising her role as classic Lara in Crystal Dynamics’ newest title release, Lara Croft and the Temple of Osiris! Available now for PS4, PC and Xbox One!

Playstation Network | Steam | Xbox Store

 

RELATED: “Lara Croft and the Temple of Osiris” Gameplay

Warner Bros and New Scribe To Join Tomb Raider Reboot Film

By on March 4, 2015 | 504 comments

Tomb-Raider-GK-MGM-WB-GraphicWarner Bros is set to join MGM and GK Films to co-produce and finance the Tomb Raider reboot film. Warner Bros has brought on Evan Daugherty to pen the film, whose work includes Divergent, Snow White and the Huntsman, Teenage Mutant Ninja Turtles, and G.I. Joe 3.

Denis O’Sullivan will oversee for GK Films, Cassidy Lange for MGM and Jon Berg for Warner Bros, as Warner Bros will be distributing the film.

As the film is still in very early stages of pre-pro, MGM initially hired ‘Buffy’ scribe, Marti Noxon to write the film back in 2013.

“Rise of The Tomb Raider” Launch Campaign

By on February 11, 2015 | 1,331 comments

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Click to enlarge image

Crystal Dynamics has officially started the campaign for “Rise of the TR” this month with Gameinformer, unveiling the March issue with a cover story for the next installment in the Tomb Raider franchise.

Late last year, Square Enix had announced “Rise of The TR” as an Xbox exclusive, being published by Microsoft come Holiday 2015. Still up for speculation that Rise could eventually come to other platforms sometime after it’s initial release on Xbox.

RELATED: Rise of The Tomb Raider – Reveal Coverage

Throughout the month of February, Crystal is exclusively releasing assets and details for Rise of The Tomb Raider via Gameinformer’s ROTTR Hub, where you can check there periodically for TR updates.

One of the points I made in my open letter to Crystal Dynamics and Square Enix regarding the exclusivity deal was my concern about releasing a next-gen Tomb Raider title on last-gen’s
hardware.

Developing a next-gen game for last-gen’s hardware is not “ambitious” in any way, period.
Especially if the game is set to drop on the cusp of 2016. — Open Letter

Crystal Dynamics Head of Studios, Darrell Gallagher addressed this concern announcing Nixxes Software as the studio who’s developing Rise of The TR for the Xbox 360 version.

We’re wholly focused on Rise being an Xbox One title without limitation, without even thinking of the Xbox 360 version,” Gallagher revealed to Game Informer in their latest March issue.

Nixxes put together a tech demo of Rise of the Raider content running on Xbox 360, and we were totally blown away by what they achieved.

Nixxes has been a long time partner of the studio since the Legacy of Kain games. Their first ever project was Legacy of Kain: Soul Reaver, and since having worked on every Tomb Raider installment alongside Crystal Dynamics, including their work on the Tomb Raider Trilogy.

The latest ROTTR Gameinformer coverage has me feeling a bit bitter-sweet. I’m excited because Lara’s next journey has been revealed, however my rose colored glasses aren’t that tinted, leaving me frustrated and conflicted.

To read Game informer’s full cover story in the latest March issue filled with exclusive screenshots of the next installment of Tomb Raider, click here to subscribe!

Where do you stand with the Xbox exclusivity deal? How do you feel about developers utilizing outdated hardware as an obligation to deliver diluted gaming experiences on last-gen tech?

Is the 360 and PS3 holding back next-gen titles from their fullest potential?
Let me know what you think about the new Rise coverage in the comments below!

Open Letter to Crystal Dynamics and Square Enix in Regard to Rise of The Tomb Raider:

By on August 12, 2014 | 511 comments

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After hearing the appalling news that Rise of The Tomb Raider will be shipping exclusively to the Xbox One, we as fans are extremely outraged.

We all saw how chummy Crystal was with Microsoft during the reboot’s initial campaign. But to this extent, to go as far as making “ROTTR” an Xbox exclusive is over the top, ridiculous and will inevitably devastate the franchise. Timed exclusive or not, how can Square and Crystal be so blatantly disrespectful to the fans and slap us in the face like this? As if people weren’t already wary of Square Enix after the first game’s release. We all saw what people were saying about Square Enix in the comments on IGN on every Tomb Raider article. This just gave people more room to criticize the publisher, and rightfully so this time.

When Definitive Edition dropped, we all know that the release was demo’d and hyped on the Playstation 4, because the Xbox One is clearly inferior to the PS4. Definitive Edition was dumbed down in optimization just to perform adequately on the Xbox One.

This is not what we want. This is such a bold and an uncalled-for move for Square Enix to do this to the ones who support the game the most.

We’re talking about a company who plasters Xbox One ads on Chef Boyardee cans, McDonalds products, numerous TV and online commercial spots, and who bought out IGN during E3.

I’m sure Sony shrugged off Crystal Dynamics during the reboot’s campaign last year, but that doesn’t mean go running to the other competitor. Now that Crystal Dynamics has the money from Microsoft, the quality of the franchise is now irrelevant. The original team worked so hard for years to build and establish a solid foundation for the reboot, and to just have it ripped down for the sequel makes zero sense.

Your friends at Microsoft have seen huge potential in Tomb Raider and have always believed in Crystal’s vision for the franchise because their exclusive lineup is pitiful and if they can pay you off, they will.

Attempting to sugar coat the situation by saying Crystal isn’t walking away from the fans on other platforms and telling them to play Temple of Osiris or Definitive edition instead is so condescending. That’s like Don Mattrick saying stick with the Xbox 360 if you don’t have access to the online features of the Xbox One.

It’s been said that “Rise of the TR” will also be coming to the Xbox 360, alongside it’s release to the Xbox One. I don’t know who’s running the show, but you guys have managed to completely ruin the sequel. Crystal did a perfect job with the reboot the first time around, so what happened? I don’t think any of us in the community ever excepted the next game to be as big of a train wreck that you guys have made it out to be. Developing a next-gen game for last-gen’s hardware is not “ambitious” in way, period. Especially if the game is set to drop on the cusp of 2016.

Crystal has been trying to establish an exclusive deal with Microsoft since Tomb Raider: Underworld. And now that you guys have it, you guys are excited to flaunt it as if it’s a good thing when that’s really not something to be proud of. You guys have been persistent in doing this to us since 2008, and it’s become ridiculous at this point.

If Crystal Dynamics and Square Enix have binding contractual obligations to Microsoft for Rise of The Tomb Raider from here on out, I will boycott Rise of The Tomb Raider, and will urge my fellow friends in community to do the same.

As long time fans of a 20 year old franchise, we will not stand for this.

For the sake of the franchise, get it together.

Dre Anthony.

Multi-platform Petition | Tomb Raider’s Announcement | Xbox 360 Explanation | Reflecting

BradyGames Publishes New Tomb Raider Novel

By on June 27, 2014 | No comments yet

TR-Book-Featured-Image-(2014)BradyGames has officially announced a new novel that follows the storyline of the new Tomb Raider video game that dropped early last year. Tomb Raider: The Ten Thousand Immortals, is being written by bestselling British novelist, Dan Abnett in collaboration with long time parter, Nik Vincent. The novel is set to drop some time this coming fall.

You can now pre-order the book
at BradyGames website, Here!

Not much info has been disclosed about the novel, but you can check out the synopsis and some of the book’s keynotes below!

Haunted by what she was forced to endure in order to survive her first adventure, Lara Croft wants only to put her horrifying ordeal on Yamatai island behind her. Her modest wish shatters as she’s plunged into a frantic race to save her best friend Sam from a toxic overdose. Desperate for a remedy, Lara searches for anything that could help Sam. A wisp of hope arising from a myth gives Lara purpose: the story of an ancient and mysterious artifact that could heal her dying friend, and possibly help explain the supernatural events she witnessed on Yamatai.

However, Lara is not alone in her pursuit of the treasure. A nefarious magnate, a shadow society, and lethal henchmen will stop at nothing to exploit the powerful relic for their own ends. The hunt drives Lara across the globe, through a twisted web of conspiracy, suspicious contacts, and life-or-death intrigue, as she seeks salvation for her friend and the truth behind the legendary talisman.

  • Tomb Raider: The Ten Thousand Immortals broadens the world and continues the storyline that was introduced in the recent Tomb Raider video game.
  • Tied-in to the best-selling Tomb Raider game launch of March 2013, the novel picks up Lara’s journey immediately following the game’s ending, and will become canon within the modern “reboot” timeline.
  • Written by Dan Abnett, a bestselling British novelist and comic book writer.
  • Storyline written in conjunction with the game developers at Crystal Dynamics.

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