Keeley Hawes Interview — Lara Croft and the Temple of Osiris

By on March 19, 2015 | 512 comments

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Keeley Hawes opens up about reprising her role as classic Lara in Crystal Dynamics’ newest title release, Lara Croft and the Temple of Osiris! Available now for PS4, PC and Xbox One!

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RELATED: “Lara Croft and the Temple of Osiris” Gameplay

Open Letter to Crystal Dynamics and Square Enix in Regard to Rise of The Tomb Raider:

By on August 12, 2014 | 511 comments

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After hearing the appalling news that Rise of The Tomb Raider will be shipping exclusively to the Xbox One, we as fans are extremely outraged.

We all saw how chummy Crystal was with Microsoft during the reboot’s initial campaign. But to this extent, to go as far as making “ROTTR” an Xbox exclusive is over the top, ridiculous and will inevitably devastate the franchise. Timed exclusive or not, how can Square and Crystal be so blatantly disrespectful to the fans and slap us in the face like this? As if people weren’t already wary of Square Enix after the first game’s release. We all saw what people were saying about Square Enix in the comments on IGN on every Tomb Raider article. This just gave people more room to criticize the publisher, and rightfully so this time.

When Definitive Edition dropped, we all know that the release was demo’d and hyped on the Playstation 4, because the Xbox One is clearly inferior to the PS4. Definitive Edition was dumbed down in optimization just to perform adequately on the Xbox One.

This is not what we want. This is such a bold and an uncalled-for move for Square Enix to do this to the ones who support the game the most.

We’re talking about a company who plasters Xbox One ads on Chef Boyardee cans, McDonalds products, numerous TV and online commercial spots, and who bought out IGN during E3.

I’m sure Sony shrugged off Crystal Dynamics during the reboot’s campaign last year, but that doesn’t mean go running to the other competitor. Now that Crystal Dynamics has the money from Microsoft, the quality of the franchise is now irrelevant. The original team worked so hard for years to build and establish a solid foundation for the reboot, and to just have it ripped down for the sequel makes zero sense.

Your friends at Microsoft have seen huge potential in Tomb Raider and have always believed in Crystal’s vision for the franchise because their exclusive lineup is pitiful and if they can pay you off, they will.

Attempting to sugar coat the situation by saying Crystal isn’t walking away from the fans on other platforms and telling them to play Temple of Osiris or Definitive edition instead is so condescending. That’s like Don Mattrick saying stick with the Xbox 360 if you don’t have access to the online features of the Xbox One.

It’s been said that “Rise of the TR” will also be coming to the Xbox 360, alongside it’s release to the Xbox One. I don’t know who’s running the show, but you guys have managed to completely ruin the sequel. Crystal did a perfect job with the reboot the first time around, so what happened? I don’t think any of us in the community ever excepted the next game to be as big of a train wreck that you guys have made it out to be. Developing a next-gen game for last-gen’s hardware is not “ambitious” in way, period. Especially if the game is set to drop on the cusp of 2016.

Crystal has been trying to establish an exclusive deal with Microsoft since Tomb Raider: Underworld. And now that you guys have it, you guys are excited to flaunt it as if it’s a good thing when that’s really not something to be proud of. You guys have been persistent in doing this to us since 2008, and it’s become ridiculous at this point.

If Crystal Dynamics and Square Enix have binding contractual obligations to Microsoft for Rise of The Tomb Raider from here on out, I will boycott Rise of The Tomb Raider, and will urge my fellow friends in community to do the same.

As long time fans of a 20 year old franchise, we will not stand for this.

For the sake of the franchise, get it together.

Dre Anthony.

Multi-platform Petition | Tomb Raider’s Announcement | Xbox 360 Explanation | Reflecting