The Crystal Compass Podcast Episode: 28

By on March 20, 2015 | 8 comments

Crystal Compass LogoHey everyone! The Crystal Habit podcast is back and newly rebranded as “The Crystal Compass!”

In this new feature, senior community manager Meagan Marie sits down with the talent behind Rise of The Tomb Raider to dive into the mythology surrounding the next chapter in the Tomb Raider saga.

Subscribe to the Crystal Compass podcast on iTunes!

“Rise of The Tomb Raider” Launch Campaign

By on February 11, 2015 | 1,331 comments

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Crystal Dynamics has officially started the campaign for “Rise of the TR” this month with Gameinformer, unveiling the March issue with a cover story for the next installment in the Tomb Raider franchise.

Late last year, Square Enix had announced “Rise of The TR” as an Xbox exclusive, being published by Microsoft come Holiday 2015. Still up for speculation that Rise could eventually come to other platforms sometime after it’s initial release on Xbox.

RELATED: Rise of The Tomb Raider – Reveal Coverage

Throughout the month of February, Crystal is exclusively releasing assets and details for Rise of The Tomb Raider via Gameinformer’s ROTTR Hub, where you can check there periodically for TR updates.

One of the points I made in my open letter to Crystal Dynamics and Square Enix regarding the exclusivity deal was my concern about releasing a next-gen Tomb Raider title on last-gen’s
hardware.

Developing a next-gen game for last-gen’s hardware is not “ambitious” in any way, period.
Especially if the game is set to drop on the cusp of 2016. — Open Letter

Crystal Dynamics Head of Studios, Darrell Gallagher addressed this concern announcing Nixxes Software as the studio who’s developing Rise of The TR for the Xbox 360 version.

We’re wholly focused on Rise being an Xbox One title without limitation, without even thinking of the Xbox 360 version,” Gallagher revealed to Game Informer in their latest March issue.

Nixxes put together a tech demo of Rise of the Raider content running on Xbox 360, and we were totally blown away by what they achieved.

Nixxes has been a long time partner of the studio since the Legacy of Kain games. Their first ever project was Legacy of Kain: Soul Reaver, and since having worked on every Tomb Raider installment alongside Crystal Dynamics, including their work on the Tomb Raider Trilogy.

The latest ROTTR Gameinformer coverage has me feeling a bit bitter-sweet. I’m excited because Lara’s next journey has been revealed, however my rose colored glasses aren’t that tinted, leaving me frustrated and conflicted.

To read Game informer’s full cover story in the latest March issue filled with exclusive screenshots of the next installment of Tomb Raider, click here to subscribe!

Where do you stand with the Xbox exclusivity deal? How do you feel about developers utilizing outdated hardware as an obligation to deliver diluted gaming experiences on last-gen tech?

Is the 360 and PS3 holding back next-gen titles from their fullest potential?
Let me know what you think about the new Rise coverage in the comments below!

Open Letter to Crystal Dynamics and Square Enix in Regard to Rise of The Tomb Raider:

By on August 12, 2014 | 511 comments

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After hearing the appalling news that Rise of The Tomb Raider will be shipping exclusively to the Xbox One, we as fans are extremely outraged.

We all saw how chummy Crystal was with Microsoft during the reboot’s initial campaign. But to this extent, to go as far as making “ROTTR” an Xbox exclusive is over the top, ridiculous and will inevitably devastate the franchise. Timed exclusive or not, how can Square and Crystal be so blatantly disrespectful to the fans and slap us in the face like this? As if people weren’t already wary of Square Enix after the first game’s release. We all saw what people were saying about Square Enix in the comments on IGN on every Tomb Raider article. This just gave people more room to criticize the publisher, and rightfully so this time.

When Definitive Edition dropped, we all know that the release was demo’d and hyped on the Playstation 4, because the Xbox One is clearly inferior to the PS4. Definitive Edition was dumbed down in optimization just to perform adequately on the Xbox One.

This is not what we want. This is such a bold and an uncalled-for move for Square Enix to do this to the ones who support the game the most.

We’re talking about a company who plasters Xbox One ads on Chef Boyardee cans, McDonalds products, numerous TV and online commercial spots, and who bought out IGN during E3.

I’m sure Sony shrugged off Crystal Dynamics during the reboot’s campaign last year, but that doesn’t mean go running to the other competitor. Now that Crystal Dynamics has the money from Microsoft, the quality of the franchise is now irrelevant. The original team worked so hard for years to build and establish a solid foundation for the reboot, and to just have it ripped down for the sequel makes zero sense.

Your friends at Microsoft have seen huge potential in Tomb Raider and have always believed in Crystal’s vision for the franchise because their exclusive lineup is pitiful and if they can pay you off, they will.

Attempting to sugar coat the situation by saying Crystal isn’t walking away from the fans on other platforms and telling them to play Temple of Osiris or Definitive edition instead is so condescending. That’s like Don Mattrick saying stick with the Xbox 360 if you don’t have access to the online features of the Xbox One.

It’s been said that “Rise of the TR” will also be coming to the Xbox 360, alongside it’s release to the Xbox One. I don’t know who’s running the show, but you guys have managed to completely ruin the sequel. Crystal did a perfect job with the reboot the first time around, so what happened? I don’t think any of us in the community ever excepted the next game to be as big of a train wreck that you guys have made it out to be. Developing a next-gen game for last-gen’s hardware is not “ambitious” in way, period. Especially if the game is set to drop on the cusp of 2016.

Crystal has been trying to establish an exclusive deal with Microsoft since Tomb Raider: Underworld. And now that you guys have it, you guys are excited to flaunt it as if it’s a good thing when that’s really not something to be proud of. You guys have been persistent in doing this to us since 2008, and it’s become ridiculous at this point.

If Crystal Dynamics and Square Enix have binding contractual obligations to Microsoft for Rise of The Tomb Raider from here on out, I will boycott Rise of The Tomb Raider, and will urge my fellow friends in community to do the same.

As long time fans of a 20 year old franchise, we will not stand for this.

For the sake of the franchise, get it together.

Dre Anthony.

Multi-platform Petition | Tomb Raider’s Announcement | Xbox 360 Explanation | Reflecting

Rise of The Tomb Raider – Reveal Coverage

By on June 25, 2014 | 1 comment

ROTTR-E3-Featured-ThumbnailSquare Enix has finally revealed the announcement trailer for the next installment in the newly rebooted Tomb Raider franchise!

Check out the reveal trailer, concept art and the E3 coverage that surrounded the buzz for Rise of The Tomb Raider below!

RELATED: Open Letter to Crystal Dynamics and Square Enix in Regard to Rise of The Tomb Raider

Rise of The Tomb Raider Announcement Trailer

 

 

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